Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -49,8 +49,8 @@ namespace Cthangover.Mods.Audio
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// setting up autoload children, so a direct AddChild is rejected.
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// setting up autoload children, so a direct AddChild is rejected.
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// Deferred calls run in FIFO order, which keeps AudioService ahead
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// Deferred calls run in FIFO order, which keeps AudioService ahead
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// of MusicPlayerBehaviour — its OnReady resolves AudioService.
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// of MusicPlayerBehaviour — its OnReady resolves AudioService.
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root.CallDeferred("add_child", new AudioService { Name = "AudioService" });
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ModRoot.AddDeferred(new AudioService { Name = "AudioService" });
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root.CallDeferred("add_child", new MusicPlayerBehaviour { Name = "MusicPlayer" });
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ModRoot.AddDeferred(new MusicPlayerBehaviour { Name = "MusicPlayer" });
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}
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}
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private static void EnsureEventSubscriptions()
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private static void EnsureEventSubscriptions()
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