{ "id": "audio_base", "name": "Audio Engine", "version": "1.0.0", "author": "ct", "description": "Engine audio subsystem: IAudioService implementation (Music/SFX/Ambient buses), the auto-advancing music player and the audio factories (music, sounds, playlists). Replaces the former Core/Audio autoloads — the AudioModInitializer adds nodes named AudioService and MusicPlayer to the scene tree root on the boot Scenes phase, so /root/AudioService keeps resolving.", "category": "engine, library", "sources": [ "src/**/*.cs" ], "depends": ["shell2d_base>=1", "ui_base>=1"], "ui": [] }