Update avatar_base implementation, assets and documentation

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cthangover committed 2026-10-31 15:28:48 +03:00
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using System;
using System.Collections.Generic;
using System.Text.Json;
using Cthangover.Core.Mods.Testing;
namespace Cthangover.Mods.Avatars.Tests
{
/// <summary>Public preset contract: independent instances, atomic changes and deterministic full targets.</summary>
public sealed class AvatarInstanceTests
{
[ModTest("avatar/defaults_partial_update_and_removed_contributions")]
public static void Selections(ModTestContext ctx)
{
IAvatar avatar = new AvatarInstance(Definition());
ModAssert.Equal("test/avatar", avatar.AvatarId);
ModAssert.Equal("neutral", avatar.CaptureState().Presets["emotion"]);
ModAssert.Equal("test", avatar.Resolve().Renderer);
ModAssert.CloseTo(1, avatar.Resolve().Values["eye"].GetDouble());
avatar.ApplyPresets(new Dictionary<string, string> { ["emotion"] = "angry" });
ModAssert.CloseTo(0.3, avatar.Resolve().Values["eye"].GetDouble());
ModAssert.Equal("red", avatar.Resolve().Values["tint"].GetString());
avatar.ApplyPresets(new Dictionary<string, string> { ["eyes_state"] = "opened" });
ModAssert.Equal("angry", avatar.CaptureState().Presets["emotion"], "unmentioned groups retained");
ModAssert.CloseTo(1, avatar.Resolve().Values["eye"].GetDouble(), what: "explicit eyes override emotion");
avatar.ApplyPresets(new Dictionary<string, string> { ["emotion"] = "neutral", ["eyes_state"] = "auto" });
ModAssert.False(avatar.Resolve().Values.ContainsKey("tint"), "leaving a preset removes its contributions");
ModAssert.CloseTo(1, avatar.Resolve().Values["eye"].GetDouble(), what: "baseline restored");
}
[ModTest("avatar/composition_is_independent_of_command_order")]
public static void Order(ModTestContext ctx)
{
var a = new AvatarInstance(Definition()); var b = new AvatarInstance(Definition());
a.ApplyPresets(new Dictionary<string, string> { ["emotion"] = "angry" });
a.ApplyPresets(new Dictionary<string, string> { ["eyes_state"] = "opened" });
b.ApplyPresets(new Dictionary<string, string> { ["eyes_state"] = "opened" });
b.ApplyPresets(new Dictionary<string, string> { ["emotion"] = "angry" });
ModAssert.CloseTo(a.Resolve().Values["eye"].GetDouble(), b.Resolve().Values["eye"].GetDouble());
var tied = Definition(); tied.Groups["emotion"].Priority = 100;
var tie = new AvatarInstance(tied);
tie.ApplyPresets(new Dictionary<string, string> { ["eyes_state"] = "opened", ["emotion"] = "angry" });
ModAssert.CloseTo(1, tie.Resolve().Values["eye"].GetDouble(), what: "ordinal group name breaks equal priorities");
}
[ModTest("avatar/invalid_patch_is_atomic_and_names_are_case_sensitive")]
public static void Atomic(ModTestContext ctx)
{
IAvatar avatar = new AvatarInstance(Definition());
Reject(avatar, new Dictionary<string, string> { ["emotion"] = "angry", ["eyes_state"] = "missing" });
Reject(avatar, new Dictionary<string, string> { ["Emotion"] = "angry" });
Reject(avatar, new Dictionary<string, string> { ["emotion"] = "Angry" });
Reject(avatar, new Dictionary<string, string> { ["emotion"] = null });
Reject(avatar, null);
ModAssert.Equal("neutral", avatar.CaptureState().Presets["emotion"]);
ModAssert.CloseTo(1, avatar.Resolve().Values["eye"].GetDouble());
}
[ModTest("avatar/definition_state_and_frame_do_not_alias_instances")]
public static void Isolation(ModTestContext ctx)
{
var definition = Definition();
IAvatar a = new AvatarInstance(definition); IAvatar b = new AvatarInstance(definition);
var frame = a.Resolve(); var state = a.CaptureState();
definition.Groups["emotion"].Presets.Clear(); definition.BaseValues.Clear();
state.Presets["emotion"] = "missing";
a.ApplyPresets(new Dictionary<string, string> { ["emotion"] = "angry" });
ModAssert.Equal("neutral", b.CaptureState().Presets["emotion"]);
ModAssert.Equal("neutral", frame.Presets["emotion"]);
ModAssert.CloseTo(1, frame.Values["eye"].GetDouble());
ModAssert.CloseTo(0.3, a.Resolve().Values["eye"].GetDouble());
var readOnly = false;
try { ((IDictionary<string, string>)frame.Presets).Add("new", "value"); }
catch (NotSupportedException) { readOnly = true; }
ModAssert.True(readOnly, "render target selections cannot be mutated");
}
[ModTest("avatar/state_json_roundtrip_and_restore_validation")]
public static void Persistence(ModTestContext ctx)
{
var original = new AvatarInstance(Definition());
original.ApplyPresets(new Dictionary<string, string> { ["emotion"] = "angry", ["eyes_state"] = "opened" });
var saved = JsonSerializer.Deserialize<AvatarState>(JsonSerializer.Serialize(original.CaptureState()));
var restored = new AvatarInstance(Definition(), saved);
ModAssert.Equal(original.AvatarId, restored.AvatarId);
ModAssert.Equal("angry", restored.CaptureState().Presets["emotion"]);
ModAssert.Equal("opened", restored.CaptureState().Presets["eyes_state"]);
ModAssert.CloseTo(1, restored.Resolve().Values["eye"].GetDouble());
saved.Presets.Clear();
ModAssert.Equal("angry", restored.CaptureState().Presets["emotion"], "restored state is copied");
var partial = new AvatarState { AvatarId = "test/avatar", Presets = new() { ["emotion"] = "angry" } };
ModAssert.Equal("auto", new AvatarInstance(Definition(), partial).CaptureState().Presets["eyes_state"]);
RejectState(new AvatarState { AvatarId = "other" });
RejectState(new AvatarState { AvatarId = "test/avatar", Presets = new() { ["emotion"] = "missing" } });
RejectState(new AvatarState { AvatarId = "test/avatar", Presets = null });
}
internal static AvatarDefinition Definition() => JsonSerializer.Deserialize<AvatarDefinition>(
"{\"Id\":\"test/avatar\",\"Renderer\":\"test\",\"BaseValues\":{\"eye\":1},\"Groups\":{" +
"\"emotion\":{\"Default\":\"neutral\",\"Presets\":{\"neutral\":{},\"angry\":{\"Values\":{\"eye\":0.3,\"tint\":\"red\"}}}}," +
"\"eyes_state\":{\"Default\":\"auto\",\"Priority\":100,\"Presets\":{\"auto\":{},\"opened\":{\"Values\":{\"eye\":1}}}}}}");
private static void Reject(IAvatar avatar, IReadOnlyDictionary<string, string> changes)
{
var rejected = false;
try { avatar.ApplyPresets(changes); } catch (ArgumentException) { rejected = true; }
ModAssert.True(rejected, "invalid changes are rejected");
}
private static void RejectState(AvatarState state)
{
var rejected = false;
try { _ = new AvatarInstance(Definition(), state); } catch (ArgumentException) { rejected = true; }
ModAssert.True(rejected, "invalid restored state is rejected");
}
}
}