mod_battle_formulas_name = 战斗公式 mod_battle_formulas_desc = 适用于任何战斗核心的数据化战斗动作:带有“Formula=a.mag * 3 - b.mdf + rand(0, 4)”的动作无需代码——伤害或治疗、法力消耗(Cost=mp:5)、穿透护盾、按几率施加状态。a.* 是行动者,b.* 是目标:他们的属性以及实时的生命、攻击、防御和行动点。同一个技能在 FF 风格战斗和卡牌战斗中都能用。带属性的敌人从自己的面板获得战斗数值。 battle_formulas/schema/field/values = 数值 battle_formulas/schema/field/values_desc = 动作的参数;模式不认识的键原样保留 battle_formulas/schema/field/required_point = 行动点 battle_formulas/schema/field/formula = 公式 battle_formulas/schema/battle/formula_desc = a.* 为行动者,b.* 为目标:a.atk * 2 - b.def + rand(0, 3) battle_formulas/schema/field/effect = 效果 battle_formulas/schema/field/cost = 消耗 battle_formulas/schema/battle/cost_desc = 储备消耗,例如 mp:4 battle_formulas/schema/field/pierce = 穿透 battle_formulas/schema/battle/pierce_desc = 伤害无视护盾 battle_formulas/schema/field/state = 状态 battle_formulas/schema/field/state_turns = 状态回合 battle_formulas/schema/field/state_chance = 状态几率 % battle_formulas/schema/field/attack_factor = 攻击倍率 battle_formulas/schema/battle/attack_desc = 用于核心的普通攻击:攻击倍率 battle_formulas/schema/field/attack_type = 攻击类型 battle_formulas/schema/field/turn = 回合