mod_battle_formulas_name = 战斗公式 mod_battle_formulas_desc = 以数据书写的战斗技能:基于双方属性的伤害与治疗公式、资源消耗、穿透护盾和眩晕——无需代码,同一技能可在任何战斗核心中使用。 battle_formulas/schema/field/values = 数值 battle_formulas/schema/field/values_desc = 动作的参数;模式不认识的键原样保留 battle_formulas/schema/field/required_point = 行动点 battle_formulas/schema/field/formula = 公式 battle_formulas/schema/battle/formula_desc = a.* 为行动者,b.* 为目标:a.atk * 2 - b.def + rand(0, 3) battle_formulas/schema/field/effect = 效果 battle_formulas/schema/field/cost = 消耗 battle_formulas/schema/battle/cost_desc = 储备消耗,例如 mp:4 battle_formulas/schema/field/pierce = 穿透 battle_formulas/schema/battle/pierce_desc = 伤害无视护盾 battle_formulas/schema/field/state = 状态 battle_formulas/schema/field/state_turns = 状态回合 battle_formulas/schema/field/state_chance = 状态几率 % battle_formulas/schema/field/attack_factor = 攻击倍率 battle_formulas/schema/battle/attack_desc = 用于核心的普通攻击:攻击倍率 battle_formulas/schema/field/attack_type = 攻击类型 battle_formulas/schema/field/turn = 回合