new battle gui
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@@ -1,4 +1,39 @@
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mod_card_battle_name = CardBattle
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mod_card_battle_desc = Card battle mechanics
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mod_card_battle_name=CardBattle
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mod_card_battle_desc=Card battle mechanics
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battle/end_turn = End turn
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battle/end_turn=End turn
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battle/hud_title=Card battle
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battle/round=Round
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battle/enemies_alive=Enemies alive
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battle/turn_player=Player turn
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battle/turn_enemy=Enemy turn
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battle/actions_title=Actions
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battle/no_character=no character selected
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battle/empty_actions=Select a character to see their actions
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battle/desc_default=Hover a card to see the numbers. Drag it onto a target to execute.
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battle/action_hint=LMB — select a character · drag an action card onto a target
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battle/action_autoend=0 AP — the turn ends by itself
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battle/preview_damage=Damage {0} (ATK {1} × {2}) · cost {3} AP
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battle/preview_defence=Target shield +{0} · cost {1} AP
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battle/preview_stun=Stun for {0} turns · cost {1} AP
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battle/turns_badge={0} turns
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battle/stun_status=Stunned {0}
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battle/log_title=Battle log
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battle/log_round=round {0}
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battle/log_turn_player=— Player turn
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battle/log_turn_enemy=— Enemy turn
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battle/log_enemy_action={0}: {1} → {2}
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battle/log_damage={0}: {1} → {2} · −{3} HP
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battle/log_shield_absorb=Shield of {0} absorbed {1}
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battle/log_shield_gain=Defence: {0} · +{1} DEF
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battle/log_absorbed={0}: {1} → {2} · damage absorbed by shield
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battle/log_stun=Stun: {0} · {1} turns
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battle/log_stun_skip={0} is stunned — skips the turn
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battle/log_dead={0} is defeated
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battle/log_out_of_points=The party is out of action points
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battle/log_invalid_target=Invalid target for "{0}"
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battle/log_not_enough_points=Not enough AP for "{0}"
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