new battle gui
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using System;
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using Cthangover.CardBattle.UI;
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namespace Cthangover.CardBattle
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{
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/// <summary>
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/// Static sink for battle journal entries. Player action strategies and
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/// the battle core run without a reference to the UI screen, so they
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/// publish here instead of reaching into the scene tree; the
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/// <see cref="BattleLogPanel"/> subscribes while it exists and unsubscribes
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/// on tree exit, which keeps the hub empty outside of a battle. This is the
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/// same service-locator pattern the battle code already uses for
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/// <c>ActionExecutorHub</c> and <c>ShowDamageBehaviour</c>.
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/// </summary>
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public static class BattleLogHub
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{
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/// <summary>Fired for every entry; handlers receive the text and its kind.</summary>
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public static event Action<string, BattleLogKind> Entry;
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/// <summary>Publishes one journal row. No-op when no battle UI is listening.</summary>
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public static void Log(string text, BattleLogKind kind = BattleLogKind.Info)
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=> Entry?.Invoke(text, kind);
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}
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}
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