Add mod documentation in seven languages
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# Card Battle — battles with cards dragged onto targets
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Card Battle is a battle system in which characters are big cards and their actions are smaller cards: pick a character, then drag one of its action cards onto a target. It is the battle system of Cthangover, and RPG Plus can use it instead of FF Battle. The battle itself — its start, backdrop, victory and defeat screens, experience and loot — comes from Turn Battle Base.
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## The battle screen
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The RPG Plus warrior against a wolf, after clicking the hero and hovering over Power strike:
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- **Character cards** show health (HP), the shield (DEF, absorbs damage first), attack (ATK) and action points (AP).
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- **Actions panel** — the action cards of the selected character, with their target (enemy or ally), cost in AP and values. A card the character cannot pay for is dimmed.
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- **The hint line** under the cards shows what the hovered card will do: the damage for a plain attack, the shield for a defence, the description for a skill written as a formula.
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- **End turn** ends the party's turn early; with 0 AP left the turn ends by itself.
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## A turn
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1. **Click a party card** to see its actions.
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2. **Drag an action card onto a target** — an enemy card for an attack, an ally card for a defence. The target shows whether the action can be applied there.
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3. When the party is out of action points, the enemies act, and a new round starts.
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The hero's Power strike did 21: the wolf's shield of 2 took the first part and its health fell by 19, from 31 to 12. The wolf then raised its shield to 4.
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## Actions
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Card Battle carries out the same basic kinds of actions as FF Battle:
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- `Attack=1.5` — damage of the attack times the number, absorbed first by the target's shield;
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- `Defence=4` — a shield on an ally;
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- `Turn=2` — stun for that many turns.
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Skills written as formulas (`Formula=` values, such as Classic RPG Rules' Power strike) work here too through Battle Formulas.
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## Choosing Card Battle
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In a game's collection set `"battle.core": "card_battle"`, or switch from a scenario before the battle:
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```scenario
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action battle.set_core core=card_battle
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```
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## If something goes wrong
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1. **Dragging a card does nothing.** No character is selected, the character has too few action points, or the target is of the wrong side (attacks go onto enemies, defences onto allies).
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2. **The battle opens in FF Battle.** The game's `battle.core` setting names `ff_battle`.
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