using Godot;
namespace Cthangover.CardBattle
{
///
/// Common contract for every card the input controller can hit-test. Both
/// the character cards on the field and the draggable action cards expose
/// their root , because layout, scale and the drag
/// ghost all operate on the whole card rect rather than on an inner sprite.
///
public interface ICard
{
/// Root control used for hit-testing and for reparenting during a drag.
Control GetControlNode();
}
}