mod_card_battle_name = CardBattle mod_card_battle_desc = 基于 turn_battle_base 的卡牌战斗:带攻击/防御数值的行动卡手牌、角色卡、战斗 HUD、日志和横幅、结束回合流程以及自己的战斗音效。 battle/end_turn = 结束回合 battle/hud_title = 卡牌战斗 battle/round = 回合 battle/enemies_alive = 存活敌人 battle/turn_player = 玩家回合 battle/turn_enemy = 敌方回合 battle/actions_title = 行动 battle/no_character = 未选择角色 battle/empty_actions = 选择一个角色以查看其行动 battle/desc_default = 把鼠标悬停在卡牌上查看数值。把它拖到目标上执行。 battle/action_hint = 左键——选择角色 · 把行动卡拖到目标上 battle/action_autoend = 0 AP——回合自动结束 battle/preview_damage = 伤害 {0}(攻击 {1} × {2})· 消耗 {3} AP battle/preview_defence = 目标护盾 +{0} · 消耗 {1} AP battle/preview_stun = 眩晕 {0} 回合 · 消耗 {1} AP battle/turns_badge = {0} 回合 battle/stun_status = 眩晕 {0} battle/log_title = 战斗日志 battle/log_round = 第 {0} 回合 battle/log_turn_player = — 玩家回合 battle/log_turn_enemy = — 敌方回合 battle/log_enemy_action = {0}:{1} → {2} battle/log_damage = {0}:{1} → {2} · −{3} HP battle/log_shield_absorb = {0} 的护盾吸收了 {1} battle/log_shield_gain = 防御:{0} · +{1} 防御 battle/log_absorbed = {0}:{1} → {2} · 伤害被护盾吸收 battle/log_stun = 眩晕:{0} · {1} 回合 battle/log_stun_skip = {0} 处于眩晕——跳过回合 battle/log_dead = {0} 被击败 battle/log_out_of_points = 队伍的行动点用完了 battle/log_invalid_target = "{0}" 的目标无效 battle/log_not_enough_points = "{0}" 的 AP 不足