diff --git a/locale/en.properties b/locale/en.properties index fc0dc65..6d9c5a7 100644 --- a/locale/en.properties +++ b/locale/en.properties @@ -1,2 +1,8 @@ mod_characters_base_name = Characters Engine mod_characters_base_desc = Engine characters subsystem: character and action-card factories, the avatar factory and the character panel UI. Kernel resolves templates through ICharacterTemplateProvider/IActionTemplateProvider/IAvatarProvider contracts. +characters/action/physics_attack/name = Basic attack +characters/action/physics_attack/description = Attacks an enemy with a weapon, with a damage multiplier of 1.0 +characters/action/defence/name = Defence +characters/action/defence/description = Protects the target with a defence multiplier of 1.0 +characters/action/stun/name = Stun +characters/action/stun/description = Stuns the target for 2 turns diff --git a/locale/ru.properties b/locale/ru.properties index 4c7cbc1..3c73b4d 100644 --- a/locale/ru.properties +++ b/locale/ru.properties @@ -1,2 +1,8 @@ mod_characters_base_name = Движок персонажей mod_characters_base_desc = Подсистема персонажей движка: фабрики персонажей и боевых карточек, фабрика аватаров и панель персонажа. Ядро получает шаблоны через контракты ICharacterTemplateProvider/IActionTemplateProvider/IAvatarProvider. +characters/action/physics_attack/name = Простая атака +characters/action/physics_attack/description = Атакует врага оружием, с коэффициентом урона 1.0 +characters/action/defence/name = Защита +characters/action/defence/description = Защищает цель с коэффициентом защиты 1.0 +characters/action/stun/name = Ошеломление +characters/action/stun/description = Ошеломляет цель на 2 хода