diff --git a/locale/en.properties b/locale/en.properties
index fc0dc65..6d9c5a7 100644
--- a/locale/en.properties
+++ b/locale/en.properties
@@ -1,2 +1,8 @@
mod_characters_base_name = Characters Engine
mod_characters_base_desc = Engine characters subsystem: character and action-card factories, the avatar factory and the character panel UI. Kernel resolves templates through ICharacterTemplateProvider/IActionTemplateProvider/IAvatarProvider contracts.
+characters/action/physics_attack/name = Basic attack
+characters/action/physics_attack/description = Attacks an enemy with a weapon, with a damage multiplier of 1.0
+characters/action/defence/name = Defence
+characters/action/defence/description = Protects the target with a defence multiplier of 1.0
+characters/action/stun/name = Stun
+characters/action/stun/description = Stuns the target for 2 turns
diff --git a/locale/ru.properties b/locale/ru.properties
index 4c7cbc1..3c73b4d 100644
--- a/locale/ru.properties
+++ b/locale/ru.properties
@@ -1,2 +1,8 @@
mod_characters_base_name = Движок персонажей
mod_characters_base_desc = Подсистема персонажей движка: фабрики персонажей и боевых карточек, фабрика аватаров и панель персонажа. Ядро получает шаблоны через контракты ICharacterTemplateProvider/IActionTemplateProvider/IAvatarProvider.
+characters/action/physics_attack/name = Простая атака
+characters/action/physics_attack/description = Атакует врага оружием, с коэффициентом урона 1.0
+characters/action/defence/name = Защита
+characters/action/defence/description = Защищает цель с коэффициентом защиты 1.0
+characters/action/stun/name = Ошеломление
+characters/action/stun/description = Ошеломляет цель на 2 хода