diff --git a/locale/es.properties b/locale/es.properties
new file mode 100644
index 0000000..ad33e9a
--- /dev/null
+++ b/locale/es.properties
@@ -0,0 +1,8 @@
+mod_characters_base_name = Motor de personajes
+mod_characters_base_desc = Subsistema de personajes del motor: fábricas de personajes y de cartas de acción, la fábrica de avatares y la interfaz del panel de personajes. El núcleo resuelve las plantillas mediante los contratos ICharacterTemplateProvider/IActionTemplateProvider/IAvatarProvider.
+characters/action/physics_attack/name = Ataque básico
+characters/action/physics_attack/description = Ataca a un enemigo con un arma, con un multiplicador de daño de 1.0
+characters/action/defence/name = Defensa
+characters/action/defence/description = Protege al objetivo con un multiplicador de defensa de 1.0
+characters/action/stun/name = Aturdir
+characters/action/stun/description = Aturde al objetivo durante 2 turnos
diff --git a/locale/ja.properties b/locale/ja.properties
new file mode 100644
index 0000000..ae5f1af
--- /dev/null
+++ b/locale/ja.properties
@@ -0,0 +1,8 @@
+mod_characters_base_name = キャラクターエンジン
+mod_characters_base_desc = エンジンのキャラクターサブシステム:キャラクターとアクションカードのファクトリー、アバターファクトリー、キャラクターパネルの UI。カーネルは ICharacterTemplateProvider/IActionTemplateProvider/IAvatarProvider の契約でテンプレートを解決します。
+characters/action/physics_attack/name = 通常攻撃
+characters/action/physics_attack/description = 武器で敵を攻撃する。ダメージ倍率 1.0
+characters/action/defence/name = 防御
+characters/action/defence/description = 防御倍率 1.0 で対象を守る
+characters/action/stun/name = スタン
+characters/action/stun/description = 対象を 2 ターンの間スタンさせる
diff --git a/locale/ko.properties b/locale/ko.properties
new file mode 100644
index 0000000..3476a11
--- /dev/null
+++ b/locale/ko.properties
@@ -0,0 +1,8 @@
+mod_characters_base_name = 캐릭터 엔진
+mod_characters_base_desc = 엔진 캐릭터 하위 시스템: 캐릭터와 액션 카드 팩토리, 아바타 팩토리, 캐릭터 패널 UI. 커널은 ICharacterTemplateProvider/IActionTemplateProvider/IAvatarProvider 계약으로 템플릿을 찾습니다.
+characters/action/physics_attack/name = 기본 공격
+characters/action/physics_attack/description = 무기로 적을 공격한다. 피해 배율 1.0
+characters/action/defence/name = 방어
+characters/action/defence/description = 방어 배율 1.0로 대상을 보호한다
+characters/action/stun/name = 기절
+characters/action/stun/description = 대상을 2턴 동안 기절시킨다
diff --git a/locale/vi.properties b/locale/vi.properties
new file mode 100644
index 0000000..b0fdbaf
--- /dev/null
+++ b/locale/vi.properties
@@ -0,0 +1,8 @@
+mod_characters_base_name = Engine nhân vật
+mod_characters_base_desc = Hệ thống con nhân vật của engine: factory nhân vật và thẻ hành động, factory avatar và giao diện bảng nhân vật. Phần lõi tìm mẫu qua các hợp đồng ICharacterTemplateProvider/IActionTemplateProvider/IAvatarProvider.
+characters/action/physics_attack/name = Đòn đánh cơ bản
+characters/action/physics_attack/description = Tấn công kẻ địch bằng vũ khí, hệ số sát thương 1.0
+characters/action/defence/name = Phòng thủ
+characters/action/defence/description = Bảo vệ mục tiêu với hệ số phòng thủ 1.0
+characters/action/stun/name = Choáng
+characters/action/stun/description = Làm mục tiêu choáng trong 2 lượt
diff --git a/locale/zh.properties b/locale/zh.properties
new file mode 100644
index 0000000..a46f19a
--- /dev/null
+++ b/locale/zh.properties
@@ -0,0 +1,8 @@
+mod_characters_base_name = 角色引擎
+mod_characters_base_desc = 引擎角色子系统:角色与行动卡工厂、头像工厂以及角色面板界面。内核通过 ICharacterTemplateProvider/IActionTemplateProvider/IAvatarProvider 契约解析模板。
+characters/action/physics_attack/name = 普通攻击
+characters/action/physics_attack/description = 用武器攻击敌人,伤害倍率 1.0
+characters/action/defence/name = 防御
+characters/action/defence/description = 以 1.0 的防御倍率保护目标
+characters/action/stun/name = 眩晕
+characters/action/stun/description = 使目标眩晕 2 回合