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v1.0.0
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# Line endings: LF everywhere, on every OS, whatever core.autocrlf says.
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* text=auto eol=lf
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# cmd.exe misreads labels and goto in LF batch files, so they stay CRLF.
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*.bat text eol=crlf
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*.cmd text eol=crlf
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# Binaries: never converted, never diffed as text.
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*.png binary
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*.jpg binary
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*.jpeg binary
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*.webp binary
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*.svg text
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*.ogg binary
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*.wav binary
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*.mp3 binary
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*.ttf binary
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*.otf binary
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*.woff binary
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*.woff2 binary
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*.dll binary
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*.so binary
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*.dylib binary
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*.pdb binary
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*.exe binary
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*.zip binary
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*.pck binary
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*.moc3 binary
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*.res binary
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*.scn binary
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@@ -1,2 +1,8 @@
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mod_characters_base_name = Characters Engine
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mod_characters_base_name = Characters Engine
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mod_characters_base_desc = Engine characters subsystem: character and action-card factories, the avatar factory and the character panel UI. Kernel resolves templates through ICharacterTemplateProvider/IActionTemplateProvider/IAvatarProvider contracts.
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mod_characters_base_desc = Engine characters subsystem: character and action-card factories, the avatar factory and the character panel UI. Kernel resolves templates through ICharacterTemplateProvider/IActionTemplateProvider/IAvatarProvider contracts.
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characters/action/physics_attack/name = Basic attack
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characters/action/physics_attack/description = Attacks an enemy with a weapon, with a damage multiplier of <g>1.0</g>
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characters/action/defence/name = Defence
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characters/action/defence/description = Protects the target with a defence multiplier of <g>1.0</g>
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characters/action/stun/name = Stun
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characters/action/stun/description = Stuns the target for 2 turns
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mod_characters_base_name = Движок персонажей
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mod_characters_base_name = Движок персонажей
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mod_characters_base_desc = Подсистема персонажей движка: фабрики персонажей и боевых карточек, фабрика аватаров и панель персонажа. Ядро получает шаблоны через контракты ICharacterTemplateProvider/IActionTemplateProvider/IAvatarProvider.
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mod_characters_base_desc = Подсистема персонажей движка: фабрики персонажей и боевых карточек, фабрика аватаров и панель персонажа. Ядро получает шаблоны через контракты ICharacterTemplateProvider/IActionTemplateProvider/IAvatarProvider.
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characters/action/physics_attack/name = Простая атака
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characters/action/physics_attack/description = Атакует врага оружием, с коэффициентом урона <g>1.0</g>
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characters/action/defence/name = Защита
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characters/action/defence/description = Защищает цель с коэффициентом защиты <g>1.0</g>
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characters/action/stun/name = Ошеломление
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characters/action/stun/description = Ошеломляет цель на 2 хода
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using Cthangover.Core.Actions;
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namespace Cthangover.Mods.Characters
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{
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/// <summary>
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/// <c>action party.add id=hero</c> — puts a character template into the
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/// player's party and battle set. Lets a game without C# give the player
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/// their starting party from its first scenario (a new game resets the
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/// party and replays that scenario). A character already in the roster keeps
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/// their level and health and only returns to the battle set.
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/// </summary>
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public class PartyAddAction : IScenarioAction
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{
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/// <summary>DSL name.</summary>
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public string Name => "party.add";
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/// <summary>Reads <c>id</c> and adds the character.</summary>
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public void Run(IActionContext ctx)
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{
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var id = ctx.GetParam("id");
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if (string.IsNullOrWhiteSpace(id))
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{
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ctx.LogWarning("EVENT", "party.add: missing 'id'");
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return;
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}
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ctx.Character.AddToParty(id.Trim());
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}
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}
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}
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