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v1.0.0
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4da355c469
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5eab5ae035 |
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mod_characters_base_name = Motor de personajes
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mod_characters_base_desc = Subsistema de personajes del motor: fábricas de personajes y de cartas de acción, la fábrica de avatares y la interfaz del panel de personajes. El núcleo resuelve las plantillas mediante los contratos ICharacterTemplateProvider/IActionTemplateProvider/IAvatarProvider.
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characters/action/physics_attack/name = Ataque básico
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characters/action/physics_attack/description = Ataca a un enemigo con un arma, con un multiplicador de daño de <g>1.0</g>
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characters/action/defence/name = Defensa
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characters/action/defence/description = Protege al objetivo con un multiplicador de defensa de <g>1.0</g>
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characters/action/stun/name = Aturdir
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characters/action/stun/description = Aturde al objetivo durante 2 turnos
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mod_characters_base_name = キャラクターエンジン
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mod_characters_base_desc = エンジンのキャラクターサブシステム:キャラクターとアクションカードのファクトリー、アバターファクトリー、キャラクターパネルの UI。カーネルは ICharacterTemplateProvider/IActionTemplateProvider/IAvatarProvider の契約でテンプレートを解決します。
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characters/action/physics_attack/name = 通常攻撃
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characters/action/physics_attack/description = 武器で敵を攻撃する。ダメージ倍率 <g>1.0</g>
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characters/action/defence/name = 防御
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characters/action/defence/description = 防御倍率 <g>1.0</g> で対象を守る
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characters/action/stun/name = スタン
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characters/action/stun/description = 対象を 2 ターンの間スタンさせる
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mod_characters_base_name = 캐릭터 엔진
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mod_characters_base_desc = 엔진 캐릭터 하위 시스템: 캐릭터와 액션 카드 팩토리, 아바타 팩토리, 캐릭터 패널 UI. 커널은 ICharacterTemplateProvider/IActionTemplateProvider/IAvatarProvider 계약으로 템플릿을 찾습니다.
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characters/action/physics_attack/name = 기본 공격
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characters/action/physics_attack/description = 무기로 적을 공격한다. 피해 배율 <g>1.0</g>
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characters/action/defence/name = 방어
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characters/action/defence/description = 방어 배율 <g>1.0</g>로 대상을 보호한다
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characters/action/stun/name = 기절
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characters/action/stun/description = 대상을 2턴 동안 기절시킨다
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characters/schema/builtin/party_add = Join the party
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characters/schema/builtin/party_add_desc = The character becomes a party member
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characters/schema/field/character = Character
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characters/schema/builtin/send_notification = Announce a party member
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characters/schema/builtin/send_notification_desc = The "joined the party" toast for a character
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characters/schema/kind/character = Characters
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characters/schema/kind/character_desc = Heroes, NPCs and enemies
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characters/schema/field/name = Name
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characters/schema/field/picture = Picture
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characters/schema/field/level = Level
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characters/schema/field/health = Health
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characters/schema/field/attack = Attack
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characters/schema/field/defence = Defence
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characters/schema/field/points = Points
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characters/schema/field/exp = Exp reward
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characters/schema/field/actions = Battle actions
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characters/schema/kind/action = Battle actions
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characters/schema/kind/action_desc = Battle cards and commands; with a formula — no code
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characters/schema/field/description = Description
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characters/schema/field/target = Target
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characters/schema/builtin/party_add = Unirse al grupo
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characters/schema/builtin/party_add_desc = El personaje pasa a ser del grupo
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characters/schema/field/character = Personaje
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characters/schema/builtin/send_notification = Anunciar un miembro del grupo
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characters/schema/builtin/send_notification_desc = El aviso de «se unió al grupo» de un personaje
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characters/schema/kind/character = Personajes
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characters/schema/kind/character_desc = Héroes, PNJ y enemigos
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characters/schema/field/name = Nombre
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characters/schema/field/picture = Imagen
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characters/schema/field/level = Nivel
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characters/schema/field/health = Salud
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characters/schema/field/attack = Ataque
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characters/schema/field/defence = Defensa
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characters/schema/field/points = Puntos
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characters/schema/field/exp = Experiencia al vencer
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characters/schema/field/actions = Acciones de combate
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characters/schema/kind/action = Acciones de combate
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characters/schema/kind/action_desc = Cartas y órdenes de combate; con fórmula, sin código
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characters/schema/field/description = Descripción
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characters/schema/field/target = Objetivo
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characters/schema/builtin/party_add = パーティーに加える
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characters/schema/builtin/party_add_desc = キャラクターがパーティーの一員になる
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characters/schema/field/character = キャラクター
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characters/schema/builtin/send_notification = 仲間加入を知らせる
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characters/schema/builtin/send_notification_desc = キャラクターの「仲間になった」通知
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characters/schema/kind/character = キャラクター
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characters/schema/kind/character_desc = 主人公、NPC、敵
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characters/schema/field/name = 名前
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characters/schema/field/picture = 画像
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characters/schema/field/level = レベル
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characters/schema/field/health = HP
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characters/schema/field/attack = 攻撃
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characters/schema/field/defence = 防御
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characters/schema/field/points = ポイント
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characters/schema/field/exp = 撃破経験値
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characters/schema/field/actions = 戦闘行動
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characters/schema/kind/action = 戦闘行動
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characters/schema/kind/action_desc = 戦闘のカードとコマンド。式があればコード不要
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characters/schema/field/description = 説明
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characters/schema/field/target = 対象
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characters/schema/builtin/party_add = 파티에 합류
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characters/schema/builtin/party_add_desc = 캐릭터가 파티원이 됩니다
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characters/schema/field/character = 캐릭터
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characters/schema/builtin/send_notification = 파티원 알림
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characters/schema/builtin/send_notification_desc = 캐릭터의 ‘파티 합류’ 알림
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characters/schema/kind/character = 캐릭터
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characters/schema/kind/character_desc = 영웅, NPC, 적
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characters/schema/field/name = 이름
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characters/schema/field/picture = 그림
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characters/schema/field/level = 레벨
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characters/schema/field/health = 체력
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characters/schema/field/attack = 공격
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characters/schema/field/defence = 방어
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characters/schema/field/points = 포인트
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characters/schema/field/exp = 처치 경험치
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characters/schema/field/actions = 전투 행동
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characters/schema/kind/action = 전투 행동
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characters/schema/kind/action_desc = 전투 카드와 명령. 공식이 있으면 코드 불필요
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characters/schema/field/description = 설명
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characters/schema/field/target = 대상
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characters/schema/builtin/party_add = В отряд
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characters/schema/builtin/party_add_desc = Персонаж становится бойцом отряда
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characters/schema/field/character = Персонаж
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characters/schema/builtin/send_notification = Уведомить о новом в отряде
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characters/schema/builtin/send_notification_desc = Всплывающее «в отряде — …» для персонажа
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characters/schema/kind/character = Персонажи
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characters/schema/kind/character_desc = Герои, NPC и враги
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characters/schema/field/name = Название
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characters/schema/field/picture = Картинка
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characters/schema/field/level = Уровень
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characters/schema/field/health = Здоровье
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characters/schema/field/attack = Атака
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characters/schema/field/defence = Защита
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characters/schema/field/points = Очки
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characters/schema/field/exp = Опыт за победу
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characters/schema/field/actions = Действия в бою
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characters/schema/kind/action = Боевые действия
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characters/schema/kind/action_desc = Карты и команды боя; с формулой — без кода
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characters/schema/field/description = Описание
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characters/schema/field/target = Цель
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characters/schema/builtin/party_add = Vào đội
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characters/schema/builtin/party_add_desc = Nhân vật trở thành thành viên đội
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characters/schema/field/character = Nhân vật
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characters/schema/builtin/send_notification = Báo thành viên mới
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characters/schema/builtin/send_notification_desc = Thông báo “vào đội” cho một nhân vật
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characters/schema/kind/character = Nhân vật
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characters/schema/kind/character_desc = Anh hùng, NPC và kẻ địch
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characters/schema/field/name = Tên
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characters/schema/field/picture = Hình ảnh
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characters/schema/field/level = Cấp
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characters/schema/field/health = Máu
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characters/schema/field/attack = Tấn công
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characters/schema/field/defence = Phòng thủ
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characters/schema/field/points = Điểm
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characters/schema/field/exp = Kinh nghiệm khi thắng
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characters/schema/field/actions = Hành động chiến đấu
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characters/schema/kind/action = Hành động chiến đấu
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characters/schema/kind/action_desc = Thẻ và lệnh chiến đấu; có công thức thì không cần mã
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characters/schema/field/description = Mô tả
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characters/schema/field/target = Mục tiêu
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characters/schema/builtin/party_add = 加入队伍
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characters/schema/builtin/party_add_desc = 角色成为队伍成员
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characters/schema/field/character = 角色
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characters/schema/builtin/send_notification = 提示新队员
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characters/schema/builtin/send_notification_desc = 角色“加入队伍”的提示
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characters/schema/kind/character = 角色
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characters/schema/kind/character_desc = 英雄、NPC 和敌人
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characters/schema/field/name = 名称
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characters/schema/field/picture = 图片
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characters/schema/field/level = 等级
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characters/schema/field/health = 生命
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characters/schema/field/attack = 攻击
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characters/schema/field/defence = 防御
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characters/schema/field/points = 行动点
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characters/schema/field/exp = 击败经验
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characters/schema/field/actions = 战斗动作
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characters/schema/kind/action = 战斗动作
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characters/schema/kind/action_desc = 战斗卡牌与指令;有公式就不需要代码
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characters/schema/field/description = 描述
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characters/schema/field/target = 目标
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mod_characters_base_name = Engine nhân vật
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mod_characters_base_desc = Hệ thống con nhân vật của engine: factory nhân vật và thẻ hành động, factory avatar và giao diện bảng nhân vật. Phần lõi tìm mẫu qua các hợp đồng ICharacterTemplateProvider/IActionTemplateProvider/IAvatarProvider.
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characters/action/physics_attack/name = Đòn đánh cơ bản
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characters/action/physics_attack/description = Tấn công kẻ địch bằng vũ khí, hệ số sát thương <g>1.0</g>
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characters/action/defence/name = Phòng thủ
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characters/action/defence/description = Bảo vệ mục tiêu với hệ số phòng thủ <g>1.0</g>
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characters/action/stun/name = Choáng
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characters/action/stun/description = Làm mục tiêu choáng trong 2 lượt
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mod_characters_base_name = 角色引擎
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mod_characters_base_desc = 引擎角色子系统:角色与行动卡工厂、头像工厂以及角色面板界面。内核通过 ICharacterTemplateProvider/IActionTemplateProvider/IAvatarProvider 契约解析模板。
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characters/action/physics_attack/name = 普通攻击
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characters/action/physics_attack/description = 用武器攻击敌人,伤害倍率 <g>1.0</g>
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characters/action/defence/name = 防御
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characters/action/defence/description = 以 <g>1.0</g> 的防御倍率保护目标
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characters/action/stun/name = 眩晕
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characters/action/stun/description = 使目标眩晕 2 回合
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{
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"Actions": [
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{
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"Id": "party.add",
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"Name": "characters/schema/builtin/party_add",
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"Description": "characters/schema/builtin/party_add_desc",
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"Category": "characters",
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"Params": [
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{
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"Key": "id",
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"Type": "ref",
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"Kind": "character",
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"Required": true,
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"Name": "characters/schema/field/character"
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}
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]
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},
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{
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"Id": "character.send_notification",
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"Name": "characters/schema/builtin/send_notification",
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"Description": "characters/schema/builtin/send_notification_desc",
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"Category": "characters",
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"Params": [
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{
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"Key": "type",
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"Type": "ref",
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"Kind": "character",
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"Required": true,
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"Name": "characters/schema/field/character"
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}
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]
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}
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],
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"Kinds": [
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{
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"Kind": "character",
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"Name": "characters/schema/kind/character",
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"Description": "characters/schema/kind/character_desc",
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"Folder": "characters",
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"NewId": "{mod}/new_character",
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"Order": 11,
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"Fields": [
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{
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"Key": "Name",
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"Type": "locale",
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"KeyPattern": "{mod}/character/{id}",
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"Name": "characters/schema/field/name"
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},
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{
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"Key": "Image",
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"Type": "picture",
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"Group": "characters",
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"Name": "characters/schema/field/picture"
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},
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{
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"Key": "Level",
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"Type": "int",
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"Default": "1",
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"Name": "characters/schema/field/level"
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},
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{
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"Key": "Health",
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"Type": "int",
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"Default": "10",
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"Name": "characters/schema/field/health"
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},
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{
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"Key": "Attack",
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"Type": "int",
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"Default": "2",
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"Name": "characters/schema/field/attack"
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},
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{
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"Key": "Defence",
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"Type": "int",
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"Name": "characters/schema/field/defence"
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},
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{
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"Key": "Point",
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"Type": "int",
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"Default": "1",
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"Name": "characters/schema/field/points"
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},
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{
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||||||
|
"Key": "Exp",
|
||||||
|
"Type": "int",
|
||||||
|
"Name": "characters/schema/field/exp"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Key": "Actions",
|
||||||
|
"Type": "ref_list",
|
||||||
|
"Kind": "action",
|
||||||
|
"Name": "characters/schema/field/actions"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Kind": "action",
|
||||||
|
"Name": "characters/schema/kind/action",
|
||||||
|
"Description": "characters/schema/kind/action_desc",
|
||||||
|
"Folder": "characters/actions",
|
||||||
|
"NewId": "{mod}/new_action",
|
||||||
|
"Order": 12,
|
||||||
|
"Fields": [
|
||||||
|
{
|
||||||
|
"Key": "Name",
|
||||||
|
"Type": "locale",
|
||||||
|
"KeyPattern": "{mod}/action/{id}/name",
|
||||||
|
"Name": "characters/schema/field/name"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Key": "Description",
|
||||||
|
"Type": "locale",
|
||||||
|
"KeyPattern": "{mod}/action/{id}/desc",
|
||||||
|
"Name": "characters/schema/field/description"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Key": "Image",
|
||||||
|
"Type": "picture",
|
||||||
|
"Group": "characters",
|
||||||
|
"Name": "characters/schema/field/picture"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Key": "Type",
|
||||||
|
"Type": "choice",
|
||||||
|
"Options": [
|
||||||
|
"ToEnemy",
|
||||||
|
"ToSelf",
|
||||||
|
"ToAlias",
|
||||||
|
"Passive",
|
||||||
|
"Active"
|
||||||
|
],
|
||||||
|
"Default": "ToEnemy",
|
||||||
|
"Name": "characters/schema/field/target"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
Reference in new issue
Block a user