mod_characters_base_name = Characters Engine mod_characters_base_desc = Engine characters subsystem: character and action-card factories, the avatar factory and the character panel UI. Kernel resolves templates through ICharacterTemplateProvider/IActionTemplateProvider/IAvatarProvider contracts. characters/action/physics_attack/name = Basic attack characters/action/physics_attack/description = Attacks an enemy with a weapon, with a damage multiplier of 1.0 characters/action/defence/name = Defence characters/action/defence/description = Protects the target with a defence multiplier of 1.0 characters/action/stun/name = Stun characters/action/stun/description = Stuns the target for 2 turns