4.5 KiB
Characters Engine — characters, their actions and the party
Characters Engine defines who takes part in battles: the hero, companions and enemies, with their health, attack, defence, action points and the action cards they can use. It also shows the Character actions panel, where you see your party and decide which cards each character takes into battle, and it supplies the portraits that appear next to dialog lines.
It is part of Cthangover and RPG Plus, and battle mods, recruiting and the editors build on it.
The Character actions panel
Open it with the cards icon on the toolbar.
- Party — every character in your party with their portrait, health (HP), action points per turn (AP), attack (ATK) and defence (DEF).
- Slots — each character has three slots for action cards. A card shows its target (enemy, ally, self), its cost in AP and its values.
- Action pool — cards you own but have not assigned. Drag a card into a slot, or select a card and then a slot; dragging between slots swaps them. Search and filters narrow the pool.
- Reset puts the first three actions of each character's definition back into the slots; their other actions go to the pool.
Three different pictures
A character can appear in three ways, and each comes from a different place:
- Dialog portrait (avatar) — a picture in a mod's
avatars/folder, chosen per line in a scenario:text "…" first=marao/sadfills the first portrait place,second=…the second (for a dialog between two people). It is not tied to a character definition. - Character image — the
Imageof the character definition, shown on cards in this panel and in battles. - Map sprite (charset) — the walking sprite on tile maps, chosen by the RPG mod (the game's Appearance setting or an event's
Sprite), not by this mod.
A character definition
Characters are JSON files of kind character in a mod's characters/ folder. This is Marao from Cthangover — compare it with his card in the panel above:
{
"Kind": "character",
"Items": [
{
"Id": "Marao",
"Name": "characters/player/marao",
"Image": "characters/player/marao",
"Level": 1,
"Point": 1,
"Health": 16,
"Defence": 0,
"Attack": 5,
"Actions": ["physics/attack", "physics/defence"]
}
]
}
Health 16 is his HP 16/16, Point 1 his AP 1, Attack 5 his ATK 5, and the two Actions are the Basic attack and Defence cards in his slots.
Other fields: Behaviour (the enemy's battle AI, such as base), Exp (experience given when beaten), RecruitmentChance, and Loot — a list of ItemId, MinCount, MaxCount and Probability dropped when the character is defeated.
Action cards
Actions are JSON files of kind action. This mod ships the basic physical ones — Basic attack, Defence and Stun:
{
"Id": "physics/attack",
"Name": "characters/action/physics_attack/name",
"Description": "characters/action/physics_attack/description",
"Image": "characters/actions/physics_attack",
"Type": "ToEnemy",
"Values": ["RequiredPoint=1", "Attack=1.0", "AttackType=Physics"]
}
Type sets the target (enemy, ally, self) or makes it passive or active; RequiredPoint is the AP cost. What the other values do in a fight is decided by the battle mod in use.
Add a character to the party from a scenario
action party.add id=rpg_hero
The character joins the party and the battle set. Someone already in the roster keeps their level and health. RPG Demo uses this line to give the player the hero when the village is first entered.
If something goes wrong
- A character shows its id instead of a name. The
Nameis a translation key; add it to the mod'slocalefiles. - No portrait next to a line. The avatar name after
first=/second=must match a picture in some mod'savatars/folder, for exampleavatars/marao/sad.pngformarao/sad. - A card cannot be used in battle. The character has fewer AP than the card's
RequiredPoint.

