Files
mod_characters_base/manifest.json
T
cthangover 734169db3d Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:07 +02:00

23 lines
941 B
JSON

{
"id": "characters_base",
"name": "Characters Engine",
"version": "1.0.0",
"author": "ct",
"description": "Engine characters subsystem: the character and action-card factories (entity kinds 'character' and 'action'), the avatar factory and the character panel UI. Replaces the former Core/Characters factories and Core/UI/CharacterPanel — the CharactersModInitializer publishes kernel contracts (ICharacterTemplateProvider, IActionTemplateProvider, IAvatarProvider) so core code resolves templates without referencing this assembly.",
"category": "engine, library",
"sources": [
"src/**/*.cs"
],
"depends": ["shell2d_base>=1", "ui_base>=1"],
"ui": [
{
"id": "characters",
"kind": "panel",
"slot": "ModBeforeUIPanel",
"scene_path": "scenes/ui/character_panel.tscn",
"button": { "icon": "cards", "locale": "ui/character_panel/title", "index": 30 },
"priority": 10
}
]
}