Screenshot of the character editor
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1 file changed
+14
-1
@@ -8,6 +8,7 @@ using Cthangover.Core.Mods;
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using Cthangover.Core.Mods.Resolvers;
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using Cthangover.Core.Utils;
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using Cthangover.Mods.Interface.Tool;
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using Cthangover.Mods.Interface.View;
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using Cthangover.Mods.Rpg;
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using Cthangover.Tools.RpgEditor;
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using Cthangover.Tools.Services;
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@@ -40,11 +41,13 @@ namespace Cthangover.Tools.CharactersEditor.Tests
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private int passed;
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private int step;
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private double elapsed;
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private readonly string shotsDir;
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private CharacterEditorWindow window;
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/// <summary>Creates the driver; <paramref name="shotsDir"/> is unused (no screenshots).</summary>
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/// <summary>Creates the driver; with <paramref name="shotsDir"/> it saves a shot of the list and form.</summary>
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public CharacterEditorTestDriver(string shotsDir)
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{
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this.shotsDir = shotsDir;
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Name = "CharacterEditorTestDriver";
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var timer = new Timer { WaitTime = TickSeconds, Autostart = true };
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AddChild(timer);
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@@ -110,6 +113,8 @@ namespace Cthangover.Tools.CharactersEditor.Tests
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step++;
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return;
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case 2:
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// The list's portraits are fitted into the panel (FilteredList.FitIcons).
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Shot("editor");
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try
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{
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Press("tools/common/save");
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@@ -198,6 +203,14 @@ namespace Cthangover.Tools.CharactersEditor.Tests
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GameLogger.Log("TEST", $"[FAIL] {what}", LogLevel.Error);
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}
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private void Shot(string name)
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{
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if (string.IsNullOrEmpty(shotsDir) || DisplayServer.GetName() == "headless")
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return;
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DirAccess.MakeDirRecursiveAbsolute(shotsDir);
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ViewportCapture.SavePng(GetViewport(), shotsDir.TrimEnd('/') + "/characters_editor_" + name + ".png");
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}
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private void Finish()
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{
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step = -1;
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