Build on tools_base and open only from the in-game toolbar
The provider no longer adds a main menu button; the edit suite quits through ApplicationExit.
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@@ -9,7 +9,7 @@
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"src/**/*.cs"
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],
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"depends": [
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"editor_tools>=1",
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"tools_base>=1",
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"characters_base>=1",
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"ui_base>=1"
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],
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@@ -1,13 +1,11 @@
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using Cthangover.Core.UI.Tool;
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using Cthangover.Mods.Interface.Tool;
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using Godot;
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namespace Cthangover.Tools.CharactersEditor
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{
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/// <summary>
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/// Registers the character editor as a tool: it appears in the main menu's tool
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/// block and (with <see cref="CharacterEditorToolBoxButton"/>)
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/// the in-game toolbar.
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/// Registers the character editor window opened from the in-game toolbar
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/// through <see cref="CharacterEditorToolBoxButton"/>.
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/// </summary>
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public class CharacterEditorToolProvider : IToolProvider
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{
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@@ -19,8 +17,5 @@ namespace Cthangover.Tools.CharactersEditor
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/// <summary>Creates the window.</summary>
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public Window CreateWindow() => new CharacterEditorWindow();
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/// <summary>Adds the launcher button to the main menu's tool block.</summary>
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public void AddMenuButton(Container container) => ToolMenuButton.Attach(container, this);
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}
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}
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@@ -215,7 +215,7 @@ namespace Cthangover.Tools.CharactersEditor.Tests
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{
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step = -1;
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GameLogger.Log("TEST", $"[TEST_RESULT] name=characters_editor_edit passed={passed} failed={failures.Count}");
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GetTree().Quit(failures.Count == 0 ? 0 : 1);
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Cthangover.Core.Bootstrap.ApplicationExit.Quit(GetTree(), failures.Count == 0 ? 0 : 1);
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}
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}
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}
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