diff --git a/test_suites/edit/src/CharacterEditorTestInitializer.cs b/test_suites/edit/src/CharacterEditorTestInitializer.cs index 50f4598..eed145a 100644 --- a/test_suites/edit/src/CharacterEditorTestInitializer.cs +++ b/test_suites/edit/src/CharacterEditorTestInitializer.cs @@ -27,7 +27,7 @@ namespace Cthangover.Tools.CharactersEditor.Tests .Select(a => a.Substring("--shots=".Length)) .FirstOrDefault(); GameLogger.Log("TEST", $"CharacterEditorTestInitializer: activating characters_editor_edit, shots={shots ?? "off"}"); - (Godot.Engine.GetMainLoop() as SceneTree)?.Root?.CallDeferred("add_child", new CharacterEditorTestDriver(shots)); + ModRoot.AddDeferred(new CharacterEditorTestDriver(shots)); } } }