mod_characters_editor_name = Characters Editor mod_characters_editor_desc = Edits a mod's characters while the game runs: names in every language, portrait, RPG walking sprite, battle numbers and actions. A save reaches the running game at once. tools/characters_editor/title = Characters tools/characters_editor/name = Name tools/characters_editor/image = Portrait tools/characters_editor/image_tip = Picture in the mod's characters/ folder: dialogs, battles and the character panel show it tools/characters_editor/charset = Charset (RPG) tools/characters_editor/charset_tip = How the character looks on an RPG map: a 3×4 frame sheet from the charsets/ folder. A novel does not need it tools/characters_editor/level = Level tools/characters_editor/health = Health tools/characters_editor/attack = Attack tools/characters_editor/defence = Defence tools/characters_editor/point = Action points tools/characters_editor/point_tip = Points to spend on actions in a battle tools/characters_editor/exp = Experience tools/characters_editor/exp_tip = The character's experience, read by the battle cores tools/characters_editor/recruitment = Recruit chance tools/characters_editor/recruitment_tip = Chance (percent) to take the beaten character into the party; 0 — never tools/characters_editor/behaviour = Behaviour tools/characters_editor/behaviour_tip = How the character acts in battle when the game controls it; base — the usual tools/characters_editor/actions = Actions tools/characters_editor/actions_tip = The character's battle actions from the loaded mods tools/characters_editor/section_party = Party tools/characters_editor/leader_yes = Party leader: the player walks on RPG maps with this character's sheet tools/characters_editor/leader_no = Not the party leader: on RPG maps the player looks like the leader tools/characters_editor/section_computed = Computed battle numbers tools/characters_editor/computed_hint = With Stats, health, attack and defence come from the stats: edit the stats, not these fields. tools/characters_editor/computed_none = No Stats: the battle numbers are the fields above. tools/characters_editor/computed_row = {0}: {1} (battle {2})