using Cthangover.Core.UI.Tool; using Godot; namespace Cthangover.Tools.CharactersEditor { /// /// Registers the character editor window opened from the in-game toolbar /// through . /// public class CharacterEditorToolProvider : IToolProvider { /// Tool id. public string Id => "characters_editor"; /// Display name key. public string LocaleKey => "tools/characters_editor/title"; /// Creates the window. public Window CreateWindow() => new CharacterEditorWindow(); } }