using Cthangover.Core.UI.Tool;
using Godot;
namespace Cthangover.Tools.CharactersEditor
{
///
/// Registers the character editor window opened from the in-game toolbar
/// through .
///
public class CharacterEditorToolProvider : IToolProvider
{
/// Tool id.
public string Id => "characters_editor";
/// Display name key.
public string LocaleKey => "tools/characters_editor/title";
/// Creates the window.
public Window CreateWindow() => new CharacterEditorWindow();
}
}