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mod_characters_editor/locale/ui_zh.properties
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Properties
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mod_characters_editor_name = 角色编辑器
mod_characters_editor_desc = 在游戏运行时编辑模组的角色:各语言的名称、立绘、RPG 行走图、战斗数值和行动。保存后立刻反映到运行中的游戏。
tools/characters_editor/title = 角色
tools/characters_editor/name = 名称
tools/characters_editor/image = 立绘
tools/characters_editor/image_tip = 模组 characters/ 文件夹中的图片:对话、战斗和角色面板会显示它
tools/characters_editor/charset = 行走图(RPG)
tools/characters_editor/charset_tip = 角色在 RPG 地图上的样子:charsets/ 文件夹中 3×4 帧的图集。小说不需要
tools/characters_editor/level = 等级
tools/characters_editor/health = 生命
tools/characters_editor/attack = 攻击
tools/characters_editor/defence = 防御
tools/characters_editor/point = 行动点
tools/characters_editor/point_tip = 战斗中用于行动的点数
tools/characters_editor/exp = 经验
tools/characters_editor/exp_tip = 角色的经验值,由战斗核心读取
tools/characters_editor/recruitment = 招募几率
tools/characters_editor/recruitment_tip = 把被击败的角色收入队伍的几率(百分比);0——永不
tools/characters_editor/behaviour = 行为
tools/characters_editor/behaviour_tip = 由游戏控制时角色在战斗中的行动方式;base——常规
tools/characters_editor/actions = 行动
tools/characters_editor/actions_tip = 来自已加载模组的角色战斗行动
tools/characters_editor/section_party = 队伍
tools/characters_editor/leader_yes = 队长:在 RPG 地图上,玩家以该角色的外观行走
tools/characters_editor/leader_no = 不是队长:在 RPG 地图上,玩家的外观取自队长
tools/characters_editor/section_computed = 计算出的战斗数值
tools/characters_editor/computed_hint = 有 Stats 时,生命、攻击和防御来自属性:请修改属性,而不是这些字段。
tools/characters_editor/computed_none = 没有 Stats:战斗数值即上方的字段。
tools/characters_editor/computed_row = {0}:{1}(战斗中 {2})