Classic RPG pack: stats, archetypes, equipment, items and characters for RPG Plus
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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mod_classic_rpg_pack_name = Classic RPG Pack
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mod_classic_rpg_pack_desc = Ready-made classic fantasy rules for any game, data only: six attributes (strength, agility, intelligence, vitality, charisma, luck) and combat stats (health, mana, attack, armour, magic), three classes — warrior, mage, rogue — with growth by level and skills, equipment slots, eight pieces of gear and a strength tonic, four formula skills. A novel can use charisma for checks, an RPG everything at once.
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classic/stat/str = Strength
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classic/stat/str_short = STR
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classic/stat/str_desc = How hard one hits and how much one lifts.
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classic/stat/agi = Agility
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classic/stat/agi_short = AGI
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classic/stat/agi_desc = Quick hands, light feet, precise blows.
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classic/stat/int = Intelligence
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classic/stat/int_short = INT
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classic/stat/int_desc = Wits, memory and the depth of one's mana.
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classic/stat/vit = Vitality
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classic/stat/vit_short = VIT
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classic/stat/vit_desc = How much one can take before falling.
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classic/stat/cha = Charisma
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classic/stat/cha_short = CHA
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classic/stat/cha_desc = The knack of persuading, bargaining and being liked.
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classic/stat/luk = Luck
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classic/stat/luk_short = LUK
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classic/stat/luk_desc = What one counts on when there is nothing else.
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classic/stat/hp = Health
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classic/stat/hp_short = HP
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classic/stat/hp_desc = Maximum health: grows with vitality and level.
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classic/stat/mp = Mana
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classic/stat/mp_short = MP
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classic/stat/mp_desc = The reserve spells draw on; spent and restored.
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classic/stat/atk = Attack
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classic/stat/atk_short = ATK
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classic/stat/atk_desc = The strength of a plain blow in battle.
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classic/stat/def = Armour
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classic/stat/def_short = DEF
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classic/stat/def_desc = The shield one starts a battle with: it soaks up blows until it is spent.
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classic/stat/mag = Magic
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classic/stat/mag_short = MAG
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classic/stat/mag_desc = The power of spells, of fire and of healing alike.
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classic/archetype/warrior = Warrior
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classic/archetype/warrior_desc = Sturdy and straightforward: plenty of health, a heavy blow, few tricks.
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classic/archetype/mage = Mage
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classic/archetype/mage_desc = Fragile but dangerous: fire from afar and healing for friends.
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classic/archetype/rogue = Rogue
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classic/archetype/rogue_desc = Nimble and charming: strikes where it hurts and talks where others fight.
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classic/slot/weapon = Weapon
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classic/slot/body = Body
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classic/slot/accessory = Accessory
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classic/item/wood_sword/name = Wooden sword
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classic/item/wood_sword/desc = A training sword. It leaves more bruises than wounds. Attack +2.
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classic/item/iron_sword/name = Iron sword
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classic/item/iron_sword/desc = A plain, honest blade. For warriors and rogues. Attack +5.
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classic/item/oak_staff/name = Oak staff
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classic/item/oak_staff/desc = The crystal on top hums quietly. Mages only. Magic +4, mana +5.
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classic/item/dagger/name = Dagger
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classic/item/dagger/desc = Short, curved, always at hand. Attack +3, agility +2.
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classic/item/leather_armor/name = Leather armour
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classic/item/leather_armor/desc = Smells of tanned hide and the road. Armour +2, health +6.
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classic/item/robe/name = Robe
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classic/item/robe/desc = Blue cloth with golden trim; one thinks more clearly in it. Mana +6, intelligence +1.
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classic/item/clover_charm/name = Clover charm
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classic/item/clover_charm/desc = Four little leaves on a cord. It can't hurt. Luck +3.
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classic/item/silver_ring/name = Silver ring
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classic/item/silver_ring/desc = With a red stone; people look at it, and listen while they do. Charisma +2.
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classic/item/strength_tonic/name = Strength tonic
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classic/item/strength_tonic/desc = Bitter as the truth. Adds 1 to the drinker's strength for good.
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classic/action/power_strike/name = Power strike
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classic/action/power_strike/desc = A full swing: one and a half times the attack and a bit more from strength.
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classic/action/fireball/name = Fireball
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classic/action/fireball/desc = 4 mana. Fire ignores shields: twice the magic plus a die roll.
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classic/action/heal/name = Heal
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classic/action/heal/desc = 3 mana. Closes wounds: twice the magic plus four.
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classic/action/guard_break/name = Guard break
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classic/action/guard_break/desc = Strikes through the shield, the harder the thicker it is; sometimes stuns.
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