mod_classic_rpg_pack_name = Classic RPG Rules mod_classic_rpg_pack_desc = A ready set of classic fantasy rules as data: six attributes, three classes, equipment slots, gear and four formula skills. RPG Plus is built on it. classic/stat/str = Strength classic/stat/str_short = STR classic/stat/str_desc = How hard one hits and how much one lifts. classic/stat/agi = Agility classic/stat/agi_short = AGI classic/stat/agi_desc = Quick hands, light feet, precise blows. classic/stat/int = Intelligence classic/stat/int_short = INT classic/stat/int_desc = Wits, memory and the depth of one's mana. classic/stat/vit = Vitality classic/stat/vit_short = VIT classic/stat/vit_desc = How much one can take before falling. classic/stat/cha = Charisma classic/stat/cha_short = CHA classic/stat/cha_desc = The knack of persuading, bargaining and being liked. classic/stat/luk = Luck classic/stat/luk_short = LUK classic/stat/luk_desc = What one counts on when there is nothing else. classic/stat/hp = Health classic/stat/hp_short = HP classic/stat/hp_desc = Maximum health: grows with vitality and level. classic/stat/mp = Mana classic/stat/mp_short = MP classic/stat/mp_desc = The reserve spells draw on; spent and restored. classic/stat/atk = Attack classic/stat/atk_short = ATK classic/stat/atk_desc = The strength of a plain blow in battle. classic/stat/def = Armour classic/stat/def_short = DEF classic/stat/def_desc = The shield one starts a battle with: it soaks up blows until it is spent. classic/stat/mag = Magic classic/stat/mag_short = MAG classic/stat/mag_desc = The power of spells, of fire and of healing alike. classic/archetype/warrior = Warrior classic/archetype/warrior_desc = Sturdy and straightforward: plenty of health, a heavy blow, few tricks. classic/archetype/mage = Mage classic/archetype/mage_desc = Fragile but dangerous: fire from afar and healing for friends. classic/archetype/rogue = Rogue classic/archetype/rogue_desc = Nimble and charming: strikes where it hurts and talks where others fight. classic/slot/weapon = Weapon classic/slot/body = Body classic/slot/accessory = Accessory classic/item/wood_sword/name = Wooden sword classic/item/wood_sword/desc = A training sword. It leaves more bruises than wounds. Attack +2. classic/item/iron_sword/name = Iron sword classic/item/iron_sword/desc = A plain, honest blade. For warriors and rogues. Attack +5. classic/item/oak_staff/name = Oak staff classic/item/oak_staff/desc = The crystal on top hums quietly. Mages only. Magic +4, mana +5. classic/item/dagger/name = Dagger classic/item/dagger/desc = Short, curved, always at hand. Attack +3, agility +2. classic/item/leather_armor/name = Leather armour classic/item/leather_armor/desc = Smells of tanned hide and the road. Armour +2, health +6. classic/item/robe/name = Robe classic/item/robe/desc = Blue cloth with golden trim; one thinks more clearly in it. Mana +6, intelligence +1. classic/item/clover_charm/name = Clover charm classic/item/clover_charm/desc = Four little leaves on a cord. It can't hurt. Luck +3. classic/item/silver_ring/name = Silver ring classic/item/silver_ring/desc = With a red stone; people look at it, and listen while they do. Charisma +2. classic/item/strength_tonic/name = Strength tonic classic/item/strength_tonic/desc = Bitter as the truth. Adds 1 to the drinker's strength for good. classic/action/power_strike/name = Power strike classic/action/power_strike/desc = A full swing: one and a half times the attack and a bit more from strength. classic/action/fireball/name = Fireball classic/action/fireball/desc = 4 mana. Fire ignores shields: twice the magic plus a die roll. classic/action/heal/name = Heal classic/action/heal/desc = 3 mana. Closes wounds: twice the magic plus four. classic/action/guard_break/name = Guard break classic/action/guard_break/desc = Strikes through the shield, the harder the thicker it is; sometimes stuns.