move ui to mods
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@@ -8,27 +8,26 @@
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"src/*.cs"
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],
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"depends": [ "core>=1", "interface>=1" ],
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"subscriptions": [
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"ui": [
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{
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"id": "cooking_workbench",
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"kind": "overlay",
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"scene": "home_kitchen",
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"template": "default",
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"code": "cooking_panel_init",
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"trigger": "on_enter",
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"slot": "ModLastPanel",
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"scene_path": "scenes/cooking_panel.tscn",
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"once": true,
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"show_on_start": false,
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"priority": 10
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},
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{
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"id": "ration_stats",
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"kind": "overlay",
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"scene": "home_kitchen",
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"template": "default",
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"code": "dinner_tools_show",
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"trigger": "on_enter",
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"slot": "Lastground",
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"scene_path": "scenes/ration_statistics_panel.tscn",
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"once": false,
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"show_on_start": true,
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"priority": 20
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},
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{
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"scene": "home_kitchen",
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"template": "default",
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"code": "dinner_tools_hide",
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"trigger": "on_exit",
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"priority": 10
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}
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]
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}
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@@ -1,19 +1,15 @@
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using Cthangover.Core.Scenes;
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using Cthangover.Core.Actions.Atomic;
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using Cthangover.Core.Actions;
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using Cthangover.Core.Actions.Atomic;
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using Cthangover.Core.UI;
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using Cthangover.Core.Utils;
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using Godot;
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namespace Mods.Cooking.Workbench
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{
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/// <summary>
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/// Scenario action registered under <c>toggle_cooking_workbench</c>
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/// that toggles the cooking workbench UI panel on the scenario screen.
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/// Called from scenario script directives via the action system.
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/// Locates the <c>ModLastPanel</c> root node in the scene tree,
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/// finds the <c>CookingWorkbenchPanel</c> child (a <see cref="WorkbenchPanel"/>),
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/// and calls <c>Switch()</c> to show or hide it. No-op if the root
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/// or panel node is missing.
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/// Scenario action registered under <c>toggle_cooking_workbench</c>.
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/// Delegates to <see cref="UiRegistry.Toggle"/>, which owns the workbench
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/// panel instance and its visibility state — the action no longer searches
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/// the tree or builds the scene itself, so the panel survives scene changes.
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/// </summary>
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public class ToggleCookingPanelAction : IScenarioAction
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{
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@@ -24,41 +20,12 @@ namespace Mods.Cooking.Workbench
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public string Name => "toggle_cooking_workbench";
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/// <summary>
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/// Executes the toggle: finds the <c>CookingWorkbenchPanel</c>
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/// under <c>ModLastPanel</c> and calls <c>Switch()</c> to
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/// alternate its visibility state.
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/// Toggles the <c>cooking_workbench</c> entry through the UI registry.
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/// </summary>
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public void Run(IActionContext ctx)
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{
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GameLogger.Log("COOKING", "ToggleCookingPanelAction.Run: looking for CookingWorkbenchPanel...");
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var root = SceneContextNode.FindNode<Control>("ModLastPanel");
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if (root == null)
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{
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GameLogger.Log("COOKING", "ToggleCookingPanelAction.Run: ModLastPanel NOT FOUND", LogLevel.Error);
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return;
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}
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var panel = root.GetNodeOrNull<WorkbenchPanel>("CookingWorkbenchPanel");
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if (panel == null)
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{
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GameLogger.Log("COOKING", "ToggleCookingPanelAction.Run: creating panel via TscnScenes.LoadAndBuild...");
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var loaded = TscnScenes.LoadAndBuild("scenes/cooking_panel.tscn");
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if (loaded == null)
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{
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GameLogger.Log("COOKING", "ToggleCookingPanelAction.Run: LoadAndBuild returned NULL", LogLevel.Error);
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return;
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}
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var control = loaded as Control;
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if (control == null) return;
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control.Name = "CookingWorkbenchPanel";
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control.Visible = false;
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control.SetAnchorsAndOffsetsPreset(Control.LayoutPreset.FullRect);
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root.AddChild(control);
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panel = control as WorkbenchPanel;
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}
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GameLogger.Log("COOKING", $"ToggleCookingPanelAction.Run: switching panel (currently Visible={panel?.Visible})");
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panel?.Switch();
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GameLogger.Log("COOKING", "ToggleCookingPanelAction.Run: toggling 'cooking_workbench'");
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UiRegistry.Toggle("cooking_workbench");
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}
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}
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}
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@@ -1,15 +0,0 @@
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var modPanel = FindNode<Control>("ModLastPanel");
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if (modPanel == null)
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return;
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if (modPanel.GetNodeOrNull("CookingWorkbenchPanel") != null)
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return;
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var panel = Cthangover.Core.Scenes.TscnScenes.LoadAndBuild("scenes/cooking_panel.tscn");
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if (panel is Control control)
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{
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control.Name = "CookingWorkbenchPanel";
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control.Visible = false;
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control.SetAnchorsAndOffsetsPreset(Control.LayoutPreset.FullRect);
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modPanel.AddChild(control);
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}
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@@ -1,7 +0,0 @@
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var modPanel = FindNode<Control>("Lastground");
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if (modPanel == null)
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return;
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var dinner = modPanel.GetNodeOrNull<Mods.Cooking.Rations.RationStatisticsPanel>("RationStatistics");
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if (dinner != null)
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dinner.QueueFree();
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@@ -1,16 +0,0 @@
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var modPanel = FindNode<Control>("Lastground");
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if (modPanel == null)
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return;
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var dinner = modPanel.GetNodeOrNull<Mods.Cooking.Rations.RationStatisticsPanel>("RationStatistics");
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if (dinner == null)
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{
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dinner = (Mods.Cooking.Rations.RationStatisticsPanel)Cthangover.Core.Scenes.TscnScenes.LoadAndBuild("scenes/ration_statistics_panel.tscn");
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dinner.Name = "RationStatistics";
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dinner.SetAnchorsAndOffsetsPreset(Control.LayoutPreset.FullRect);
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dinner.CustomMinimumSize = new Vector2(300, 300);
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modPanel.AddChild(dinner);
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dinner.Show();
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modPanel.UpdateMinimumSize();
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}
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