diff --git a/src/NutritionBehaviour.cs b/src/NutritionBehaviour.cs
deleted file mode 100644
index a93dbce..0000000
--- a/src/NutritionBehaviour.cs
+++ /dev/null
@@ -1,64 +0,0 @@
-using Cthangover.Core.Relationship;
-using Cthangover.Core.Settings;
-
-namespace Cthangover.Core.Relationship
-{
- ///
- /// Tracks nutrition and starvation for party recruits.
- /// Works by recording the tick when a recruit last ate (FullnessTime),
- /// then each tick computes the elapsed time as a percentage of a 24-hour window.
- /// Once the fullness window expires (100%+), the recruit loses 1 HP per tick
- /// until fed again via a ration or meal action.
- /// Registered with the behaviour pipeline and called
- /// by the time system on each global tick.
- ///
- public class NutritionBehaviour : IRecruitBehaviour
- {
- ///
- /// Unique behaviour identifier used to look up and configure this
- /// behaviour from 's behaviour collection.
- ///
- public string Id => "nutrition";
-
- ///
- /// Called when the behaviour is first attached to a recruit.
- /// Seeds FullnessTime with the current global tick so that
- /// starve-damage begins counting from this point.
- ///
- public void ConfigureRecruit(Recruit recruit, RuntimeData runtime)
- {
- recruit.Properties.SetLong("FullnessTime", runtime.Time.Tick);
- }
-
- ///
- /// Evaluates whether the recruit has gone beyond the fullness window
- /// (24 in-game hours, represented as 24 * 4 * 60 ticks) since
- /// FullnessTime. If the window is exceeded, reduces the
- /// recruit's PROP_HEALTH by 1 per tick until they are fed.
- /// Tick-driven starvation allows gradual death when rations run out.
- ///
- public void OnTick(Recruit recruit, RuntimeData runtime, long currentTick)
- {
- var fullnessTime = recruit.Properties.GetLong("FullnessTime");
- if (fullnessTime == 0)
- return;
- var windowSize = 24 * 4 * 60L;
- var deltaTime = currentTick - fullnessTime;
- var fullness = (float)deltaTime / windowSize * 100f;
- if (fullness > 100)
- {
- var hp = recruit.Properties.GetInt(Recruit.PROP_HEALTH);
- if (hp > 0)
- recruit.Properties.SetInt(Recruit.PROP_HEALTH, hp - 1);
- }
- }
-
- ///
- /// Cleanup hook invoked when the behaviour is detached from a recruit.
- /// No persistent state requires teardown; exists for interface contract.
- ///
- public void OnRemove(Recruit recruit, RuntimeData runtime)
- {
- }
- }
-}