Rename cthangover_story to cthangover_game

The mod holding the main game's own scenes and story follows the <game>_game
naming rule; further parts stay <game>_<part>, reusable content is <theme>_pack.
This commit is contained in:
cthangover committed 2026-10-18 19:45:46 +02:00
1 parent 0bc9040c28
commit 914849d9eb
3 files changed
+3 -3

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@@ -11,7 +11,7 @@
"test_sources": [
"tests/*.cs"
],
"depends": [ "cthangover_story>=1", "ui_base>=1", "items_base>=1", "time_base>=1" ],
"depends": [ "cthangover_game>=1", "ui_base>=1", "items_base>=1", "time_base>=1" ],
"ui": [
{
"id": "cooking_workbench",
+1 -1
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@@ -5,7 +5,7 @@
"src/*.cs"
],
"depends": [
"cthangover_story>=1",
"cthangover_game>=1",
"items_base>=1",
"ui_base>=1",
"dialog_base>=1"
+1 -1
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@@ -89,7 +89,7 @@ namespace Cthangover.Cooking.Tests
ModAssert.NotNull(raw, "manifest.json exists");
using var doc = JsonDocument.Parse(raw);
var depends = doc.RootElement.GetProperty("depends");
var found = new[] { "cthangover_story", "ui_base", "items_base", "time_base" };
var found = new[] { "cthangover_game", "ui_base", "items_base", "time_base" };
foreach (var dep in found)
{
var ok = false;