4.1 KiB
Cooking — the kitchen of Cthangover
Cooking is the kitchen of Cthangover's house: the player learns recipes from recipe items, cooks at the kitchen workbench, and watches how many days the party's rations will last. It is a mechanic of the Cthangover game — it opens in the home_kitchen scene and uses that game's items — and it is a different thing from Crafting, the general workbench mod used by RPG Plus (see the comparison below).
Learning a recipe
Recipes come as items. Select one in the bag and press Learn recipe; the item is used up and the recipe becomes known:
The kitchen
In the kitchen the story asks what to do. The small panel at the top left counts the rations:
- Rations — how many are in the bag.
- Daily consumption — characters in the roster × the rations each eats a day (a setting of the mod, 1 by default).
- Supplies will last — whole days the rations are enough for.
Cook opens the workbench over the kitchen picture. Known cooking recipes are on the left — the ingredients with their counts, the name and the time — and the selected one is described on the right:
Click a recipe, then Cook. If the bag holds the ingredients, they are taken, the products are added, the clock moves on by the recipe's time, and a cooking sound plays. Recipes that can be cooked now are listed first.
After cooking one ration from one wolf meat and two branches:
The data
The recipe:
{
"Kind": "recipe",
"Items": [
{
"Id": "recipe/wolf_meat_to_ration",
"Name": "recipe/wolf_meat_to_ration/name",
"Description": "recipe/wolf_meat_to_ration/desc",
"Type": "Cooking",
"Time": 15,
"Input": [ { "Id": "food/wolf_meat", "Count": 1 }, { "Id": "resource/branches", "Count": 2 } ],
"Output": [ { "Id": "food/ration", "Count": 1 } ]
}
]
}
and the item that teaches it:
{ "Id": "recipe/wolf_meat_to_ration", "ItemType": "Recipe,Used", "ItemAction": "action/recipe/wolf_meat_to_ration" }
The workbench shows only learned recipes of type Cooking. The item action that teaches this recipe is code in the mod (one class per recipe).
The kitchen scenario:
scene: home_kitchen
priority: 5
---
select "A room equipped as a kitchen" key=rooms/kitchen/prompt
option "Leave" key=rooms/kitchen/opt_exit -> :exit
option "Cook" key=rooms/kitchen/opt_cook -> :cook
:cook
action toggle_cooking_workbench
end
Cooking and Crafting
- Cooking shows the recipes the player has learned, of type
Cooking, in a full-screen kitchen workbench; it opens withtoggle_cooking_workbench; it belongs to Cthangover and counts rations. - Crafting shows the recipes a station lists, without learning; any game opens any station with
craft.open station=…; ingredients and products are checked before anything is taken.
Both take ingredients from the bag, give products and move the clock by the recipe's Time.
If something goes wrong
- The workbench is empty. No cooking recipe has been learned yet — use a recipe item from the bag first.
- Cook does nothing. No recipe is selected, or an ingredient is missing.
- Rations cannot be eaten. The ration has no item action; the panel only counts how long the supplies would last, and nothing eats them by itself yet.



