using Godot; using System; using System.Linq; using System.Collections.Generic; public static class SceneBuilderScript { private static Node _root; public static T Get(string name) where T : Node { return _root.GetNode(name); } public static Node Get(string name) { return _root.GetNode(name); } public static T FindNode(string nodeName) where T : Node { return Cthangover.Core.Scenes.SceneContextNode.FindNode(nodeName); } public static void Run(Node root) { _root = root; {{USER_CODE}} } }