namespace Cthangover.Mods.Crafting.Tests
{
using System.Collections.Generic;
using System.Linq;
using Cthangover.Core.Items;
using Cthangover.Core.Mods.Resolvers;
using Cthangover.Core.Mods.Testing;
/// Refused recipes preserve every stack; duplicate rows are a combined requirement, never a discount.
public class CraftLedgerTests
{
private static List Goods() => Entities.Collect().Keys.Take(2).ToList();
private static RecipeInfo Recipe(string input, string output) => new()
{
ID = "test/craft", Time = 5,
Input = new List { new() { ID = input, Count = 2 } },
Output = new List { new() { ID = output, Count = 1 } },
};
[ModTest("craft/batch_spends_inputs_and_adds_products")]
static void Batch(ModTestContext ctx)
{
var ids = Goods();
var bag = new Inventory();
bag.Add(ids[0], 7);
var recipe = Recipe(ids[0], ids[1]);
ModAssert.True(CraftLedger.CanCraft(bag, recipe, 3), "three batches fit");
ModAssert.Equal(7, bag.CheckCount(ids[0]), "preview does not consume");
ModAssert.True(CraftLedger.TryCraft(bag, recipe, 3), "craft succeeds");
ModAssert.Equal(1, bag.CheckCount(ids[0]), "six ingredients consumed");
ModAssert.Equal(3, bag.CheckCount(ids[1]), "three products created");
}
[ModTest("craft/missing_duplicate_and_invalid_entries_are_all_or_nothing")]
static void Refusals(ModTestContext ctx)
{
var ids = Goods();
var bag = new Inventory();
bag.Add(ids[0], 3);
var recipe = Recipe(ids[0], ids[1]);
recipe.Input.Add(new IngredientInfo { ID = ids[0], Count = 2 });
ModAssert.False(CraftLedger.TryCraft(bag, recipe), "duplicate rows require four, not two");
recipe.Input.RemoveAt(1);
recipe.Output[0].ID = "missing/craft/product";
ModAssert.False(CraftLedger.TryCraft(bag, recipe), "missing product refuses consumption");
recipe.Output[0].ID = ids[1];
recipe.Input.Add(new IngredientInfo { ID = "missing/craft/input", Count = 1 });
ModAssert.False(CraftLedger.TryCraft(bag, recipe), "missing ingredient is not silently dropped");
recipe.Input.RemoveAt(1);
ModAssert.False(CraftLedger.TryCraft(bag, recipe, 0), "zero batch");
ModAssert.False(CraftLedger.TryCraft(bag, recipe, -1), "negative batch");
ModAssert.False(CraftLedger.TryCraft(bag, recipe, int.MaxValue), "overflowing batch");
recipe.Input[0].Count = -1;
ModAssert.False(CraftLedger.TryCraft(bag, recipe), "negative ingredient");
ModAssert.Equal(3, bag.CheckCount(ids[0]), "all refusals left inputs untouched");
ModAssert.Equal(0, bag.CheckCount(ids[1]), "all refusals left products untouched");
}
[ModTest("craft/output_overflow_refuses_before_consumption")]
static void Overflow(ModTestContext ctx)
{
var ids = Goods();
var bag = new Inventory();
bag.Add(ids[0], 4);
bag.Add(ids[1], int.MaxValue);
ModAssert.False(CraftLedger.TryCraft(bag, Recipe(ids[0], ids[1])), "full output stack");
ModAssert.Equal(4, bag.CheckCount(ids[0]), "input untouched");
ModAssert.Equal(int.MaxValue, bag.CheckCount(ids[1]), "output untouched");
}
}
}