Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
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@@ -1,59 +1,9 @@
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{
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"id": "visual_novel_core",
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"name": "Visual Novel Core",
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"id": "cthangover_story",
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"name": "Cthangover: Story",
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"version": "2.0.0",
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"author": "ct",
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"description": "Visual novel content and UI on top of the 2D platform: scenarios, characters, items, quests and the dialog layer patched into the base shell",
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"category": "engine, story",
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"depends": ["base2d>=1", "dialog_base>=1", "interactive_base>=1", "skills_base>=1", "map_base>=1", "interface>=1", "characters_base>=1", "items_base>=1", "quests_base>=1"],
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"ui": [
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{
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"id": "map",
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"kind": "panel",
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"slot": "ModBeforeUIPanel",
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"scene_path": "scenes/ui/map_widget.tscn",
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"button": {
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"icon": "map",
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"locale": "ui/map/title",
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"index": 10
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},
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"priority": 10
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},
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{
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"id": "inventory",
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"kind": "panel",
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"slot": "ModBeforeUIPanel",
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"scene_path": "scenes/ui/inventory_panel.tscn",
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"button": {
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"icon": "bag",
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"locale": "ui/inventory/title",
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"index": 20
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},
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"priority": 10
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},
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{
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"id": "skills",
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"kind": "panel",
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"slot": "ModBeforeUIPanel",
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"scene_path": "scenes/ui/skills_panel/skills_panel.tscn",
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"button": {
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"icon": "skills",
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"locale": "ui/skills/title",
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"index": 40
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},
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"priority": 10
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},
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{
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"id": "game_menu",
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"kind": "panel",
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"slot": "ModBeforeUIPanel",
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"scene_path": "scenes/menu/game_menu.tscn",
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"button": {
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"icon": "settings",
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"locale": "menu/settings",
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"index": 50
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},
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"priority": 10
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}
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]
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"description": "Story content of the Cthangover game: scenes, scenarios, characters, items, quests, backgrounds and the main game collection.",
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"category": "story",
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"depends": ["shell2d_base>=1", "dialog_base>=1", "interactive_base>=1", "skills_base>=1", "map_base>=1", "ui_base>=1", "characters_base>=1", "items_base>=1", "quests_base>=1"]
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}
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