Mod naming rule and engine UI in engine mods

Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
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cthangover committed 2026-10-18 19:00:15 +02:00
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commit 56f94e4a43
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{
"id": "visual_novel_core",
"name": "Visual Novel Core",
"id": "cthangover_story",
"name": "Cthangover: Story",
"version": "2.0.0",
"author": "ct",
"description": "Visual novel content and UI on top of the 2D platform: scenarios, characters, items, quests and the dialog layer patched into the base shell",
"category": "engine, story",
"depends": ["base2d>=1", "dialog_base>=1", "interactive_base>=1", "skills_base>=1", "map_base>=1", "interface>=1", "characters_base>=1", "items_base>=1", "quests_base>=1"],
"ui": [
{
"id": "map",
"kind": "panel",
"slot": "ModBeforeUIPanel",
"scene_path": "scenes/ui/map_widget.tscn",
"button": {
"icon": "map",
"locale": "ui/map/title",
"index": 10
},
"priority": 10
},
{
"id": "inventory",
"kind": "panel",
"slot": "ModBeforeUIPanel",
"scene_path": "scenes/ui/inventory_panel.tscn",
"button": {
"icon": "bag",
"locale": "ui/inventory/title",
"index": 20
},
"priority": 10
},
{
"id": "skills",
"kind": "panel",
"slot": "ModBeforeUIPanel",
"scene_path": "scenes/ui/skills_panel/skills_panel.tscn",
"button": {
"icon": "skills",
"locale": "ui/skills/title",
"index": 40
},
"priority": 10
},
{
"id": "game_menu",
"kind": "panel",
"slot": "ModBeforeUIPanel",
"scene_path": "scenes/menu/game_menu.tscn",
"button": {
"icon": "settings",
"locale": "menu/settings",
"index": 50
},
"priority": 10
}
]
"description": "Story content of the Cthangover game: scenes, scenarios, characters, items, quests, backgrounds and the main game collection.",
"category": "story",
"depends": ["shell2d_base>=1", "dialog_base>=1", "interactive_base>=1", "skills_base>=1", "map_base>=1", "ui_base>=1", "characters_base>=1", "items_base>=1", "quests_base>=1"]
}