Locale cleanup from the locale atlas

- An empty select "" carries no key=: the prompt keys go from the
  scenarios and from the locale files.
- Scenario option strings live only in scenarios_<lang>.properties; the
  duplicates in en/ru.properties are removed.
- English names/info for the map zones (mapzone/home, town_entry).
- locale/scenarios_ru.properties: Russian scenario strings get their own
  file next to scenarios_en.
This commit is contained in:
cthangover committed 2026-10-17 14:30:15 +00:00
1 parent cf58703889
commit 5f66d73149
9 files changed
+32 -29

No files matched your search

+5 -10
View File
@@ -8,16 +8,6 @@ prolog/line4 = Cats had pissed in his mouth, his head and ass ached with pain.
prolog/choose_path = [What to do?]
prolog/opt_home = Return home
prolog/opt_alley = Check the alley
home_outside/prompt =
home_outside/opt_enter = Enter the house
home_outside/opt_town = To the town
home_outside/opt_forest = To the forest
town_entry/prompt =
town_entry/opt_home = Return home
town_entry/opt_square = To the square
town_outskirts/prompt =
town_outskirts/opt_home = Return home
town_outskirts/opt_forest = To the forest
menu/version = v1.0 - 2026.01.29
menu/resume = Resume
menu/saves = Saves
@@ -78,6 +68,11 @@ quest/awakening/tag/graveyard_read = Read aloud
quest/awakening/tag/azif_awake = Azif awakened
quest/awakening/tag/villa_reached = Villa reached
mapzone/home = Villa
mapzone/home/info = An abandoned villa in the wilds on the riverbank
mapzone/town_entry = Town entrance
mapzone/town_entry/info = The northern entrance to the town
# Collections (vn_starter_novel)
collections/vn_starter_novel/name = Card Novel
collections/vn_starter_novel/description = A visual novel with an optional card-battle layer.