Locale cleanup from the locale atlas
- An empty select "" carries no key=: the prompt keys go from the scenarios and from the locale files. - Scenario option strings live only in scenarios_<lang>.properties; the duplicates in en/ru.properties are removed. - English names/info for the map zones (mapzone/home, town_entry). - locale/scenarios_ru.properties: Russian scenario strings get their own file next to scenarios_en.
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@@ -8,16 +8,6 @@ prolog/line4 = Cats had pissed in his mouth, his head and ass ached with pain.
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prolog/choose_path = [What to do?]
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prolog/opt_home = Return home
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prolog/opt_alley = Check the alley
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home_outside/prompt =
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home_outside/opt_enter = Enter the house
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home_outside/opt_town = To the town
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home_outside/opt_forest = To the forest
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town_entry/prompt =
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town_entry/opt_home = Return home
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town_entry/opt_square = To the square
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town_outskirts/prompt =
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town_outskirts/opt_home = Return home
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town_outskirts/opt_forest = To the forest
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menu/version = v1.0 - 2026.01.29
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menu/resume = Resume
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menu/saves = Saves
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@@ -78,6 +68,11 @@ quest/awakening/tag/graveyard_read = Read aloud
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quest/awakening/tag/azif_awake = Azif awakened
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quest/awakening/tag/villa_reached = Villa reached
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mapzone/home = Villa
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mapzone/home/info = An abandoned villa in the wilds on the riverbank
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mapzone/town_entry = Town entrance
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mapzone/town_entry/info = The northern entrance to the town
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# Collections (vn_starter_novel)
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collections/vn_starter_novel/name = Card Novel
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collections/vn_starter_novel/description = A visual novel with an optional card-battle layer.
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