Locale cleanup from the locale atlas

- An empty select "" carries no key=: the prompt keys go from the
  scenarios and from the locale files.
- Scenario option strings live only in scenarios_<lang>.properties; the
  duplicates in en/ru.properties are removed.
- English names/info for the map zones (mapzone/home, town_entry).
- locale/scenarios_ru.properties: Russian scenario strings get their own
  file next to scenarios_en.
This commit is contained in:
cthangover committed 2026-10-17 14:30:15 +00:00
1 parent cf58703889
commit 5f66d73149
9 files changed
+32 -29

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+5 -10
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@@ -8,16 +8,6 @@ prolog/line4 = Cats had pissed in his mouth, his head and ass ached with pain.
prolog/choose_path = [What to do?]
prolog/opt_home = Return home
prolog/opt_alley = Check the alley
home_outside/prompt =
home_outside/opt_enter = Enter the house
home_outside/opt_town = To the town
home_outside/opt_forest = To the forest
town_entry/prompt =
town_entry/opt_home = Return home
town_entry/opt_square = To the square
town_outskirts/prompt =
town_outskirts/opt_home = Return home
town_outskirts/opt_forest = To the forest
menu/version = v1.0 - 2026.01.29
menu/resume = Resume
menu/saves = Saves
@@ -78,6 +68,11 @@ quest/awakening/tag/graveyard_read = Read aloud
quest/awakening/tag/azif_awake = Azif awakened
quest/awakening/tag/villa_reached = Villa reached
mapzone/home = Villa
mapzone/home/info = An abandoned villa in the wilds on the riverbank
mapzone/town_entry = Town entrance
mapzone/town_entry/info = The northern entrance to the town
# Collections (vn_starter_novel)
collections/vn_starter_novel/name = Card Novel
collections/vn_starter_novel/description = A visual novel with an optional card-battle layer.
-10
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@@ -8,16 +8,6 @@ prolog/line4 = Во рту было нассано кошками, голова
prolog/choose_path = [Что делать?]
prolog/opt_home = Вернуться к дому
prolog/opt_alley = Проверить переулок
home_outside/prompt =
home_outside/opt_enter = Зайти в дом
home_outside/opt_town = В город
home_outside/opt_forest = В лес
town_entry/prompt =
town_entry/opt_home = Вернуться к дому
town_entry/opt_square = На площадь
town_outskirts/prompt =
town_outskirts/opt_home = Вернуться к дому
town_outskirts/opt_forest = В лес
menu/version = v1.0 - 2026.01.29
menu/resume = Вернуться
menu/saves = Сохранения
-4
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@@ -1,14 +1,10 @@
home_outside/prompt =
home_outside/opt_enter = Enter the house
home_outside/opt_town = To the town
home_outside/opt_forest = To the forest
town_entry/prompt =
town_entry/opt_home = Return home
town_entry/opt_square = To the square
town_outskirts/prompt =
town_outskirts/opt_home = Return home
town_outskirts/opt_forest = To the forest
vestibule/diner/prompt =
vestibule/diner/opt_workroom = To the workroom
vestibule/diner/opt_dinerroom = To the dining room
vestibule/diner/opt_bedroom = To the bedroom
+22
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@@ -0,0 +1,22 @@
home_outside/opt_enter = Зайти в дом
home_outside/opt_town = В город
home_outside/opt_forest = В лес
town_entry/opt_home = Вернуться к дому
town_entry/opt_square = На площадь
town_outskirts/opt_home = Вернуться к дому
town_outskirts/opt_forest = В лес
vestibule/diner/opt_workroom = В рабочую комнату
vestibule/diner/opt_dinerroom = В обеденную комнату
vestibule/diner/opt_bedroom = В спальню
vestibule/diner/opt_cellar = В подвал
vestibule/diner/opt_outside = На улицу
rooms/workroom/prompt = Рабочий кабинет, тут тебя никто не будет отвлекать от исследований
rooms/workroom/opt_exit = Выйти
rooms/bedroom/prompt = Твоя спальня, тут можно поспать и набраться сил
rooms/bedroom/opt_exit = Выйти
rooms/kitchen/prompt = Комната оборудованная под кухню
rooms/kitchen/opt_exit = Выйти
rooms/livingroom/prompt = Гостиная
rooms/livingroom/opt_exit = Выйти
rooms/basement/prompt = Подвал
rooms/basement/opt_exit = Выйти
@@ -2,7 +2,7 @@ scene: home_livingroom
priority: 10
---
light_set [{"x":0.32427186,"y":0.5831858,"radius":300,"influence":1,"color":"#ffff00"},{"x":0.11262136,"y":0.44159293,"radius":300,"influence":0.6,"color":"#ffff00"}]
select "Гостинная" key=rooms/livingroom/prompt
select "Гостиная" key=rooms/livingroom/prompt
option "Выйти" key=rooms/livingroom/opt_exit -> :exit
:exit
+1 -1
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@@ -2,7 +2,7 @@ scene: home_outside
priority: 10
---
light_set [{"x":0.29462293,"y":0.43369123,"radius":100,"influence":1,"color":"#ffff00"},{"x":0.29967362,"y":0.62050235,"radius":100,"influence":1,"color":"#ffff00"},{"x":0.49256954,"y":0.40350124,"radius":100,"influence":1,"color":"#ffff00"},{"x":0.5846468,"y":0.37935096,"radius":100,"influence":1,"color":"#ffff00"},{"x":0.33943588,"y":0.41643897,"radius":100,"influence":1,"color":"#ffff00"},{"x":0.43495983,"y":0.41557643,"radius":100,"influence":1,"color":"#ffff00"},{"x":0.30102944,"y":0.5208026,"radius":100,"influence":1,"color":"#ffff00"},{"x":0.67573905,"y":0.40436372,"radius":100,"influence":1,"color":"#ffff00"},{"x":0.3522381,"y":0.5113151,"radius":100,"influence":1,"color":"#ffff00"},{"x":0.6782009,"y":0.507865,"radius":150,"influence":1,"color":"#ffff00"}]
select "" key=home_outside/prompt
select ""
option "Зайти в дом" key=home_outside/opt_enter -> :enter
option "В город" key=home_outside/opt_town -> :town
option "В лес" key=home_outside/opt_forest -> :forest
@@ -2,7 +2,7 @@ scene: home_vestibule
priority: 40
---
light_set [{"x":0.32427186,"y":0.5831858,"radius":300,"influence":1,"color":"#ffff00"},{"x":0.11262136,"y":0.44159293,"radius":300,"influence":0.6,"color":"#ffff00"}]
select "" key=vestibule/diner/prompt
select ""
option "В рабочую комнату" key=vestibule/diner/opt_workroom -> :workroom
option "В обеденную комнату" key=vestibule/diner/opt_dinerroom -> :kitchen
option "В спальню" key=vestibule/diner/opt_bedroom -> :bedroom
+1 -1
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@@ -1,7 +1,7 @@
scene: town_entry
priority: 40
---
select "" key=town_entry/prompt
select ""
option "Вернуться к дому" key=town_entry/opt_home -> :home
option "На площадь" key=town_entry/opt_square -> :square
@@ -1,7 +1,7 @@
scene: town_outskirts
priority: 10
---
select "" key=town_outskirts/prompt
select ""
option "Вернуться к дому" key=town_outskirts/opt_home -> :home
option "В лес" key=town_outskirts/opt_forest -> :forest