Starter kit (wolf meat, branches) given by start.scenario
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@@ -2,5 +2,8 @@ scene: start_scene
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priority: 0
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is_one_run: true
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---
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# The starter kit of a new game (it used to be hard-coded in items_base's inventory).
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action item.add id=food/wolf_meat count=10
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action item.add id=resource/branches count=10
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switch_scene prolog_alley
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end
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