upd: sync local changes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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iisaevandClaude Opus 5.5 committed 2026-10-16 16:18:26 +00:00
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@@ -1,5 +1,5 @@
mod_core_name = Core
mod_core_desc = Game core
mod_visual_novel_core_name = Visual Novel Core
mod_visual_novel_core_desc = Base content mod: scenarios, characters, items, quests and the dialog layer of the visual novel on top of the 2D platform.
prolog/title = * A few missed moments earlier *
prolog/line1 = Being thoroughly wasted, Marao lay peacefully in the alley.
@@ -43,11 +43,13 @@ ui/menu/new_game = New Game
ui/menu/load = Load
ui/menu/settings = Settings
ui/menu/exit = Exit
quest/prolog = Prologue
quest/prolog/0 = It's cold, need to put something on...
quest/prolog/1 = I don't remember a damn thing... Need to look around, maybe I can recall something.
quest/prolog/2 = I found the recipe book I bought the night before. It's getting dark, need to find shelter.
quest/prolog/3 = quest3
quest/awakening = Awakening
quest/awakening/0 = Woke up naked in an alley. My head is splitting. Look around — find something to wear.
quest/awakening/1 = Covered myself with a rag and grabbed the book. Then the police showed up. No point arguing — run.
quest/awakening/2 = The whistles died down. I'm at the cemetery. Catch my breath and figure out what to do with the book.
quest/awakening/3 = Read it aloud. Pretty sure I did something. Just what exactly?
quest/awakening/4 = The book started talking. Calls itself Al Azif. Time to get out of here.
quest/awakening/5 = Walking along the river to the villa. I'll wait it out somewhere there.
items/food/ration/name = Ration
items/food/ration/desc = A daily ration unit for one person
items/food/wolf_meat/name = Wolf cutlet
@@ -67,6 +69,7 @@ characters/action/stun/name = Stun
characters/action/stun/description = Stuns the target for 2 turns
characters/skills/slave_master_name = Slave Trader
characters/skills/slave_master = Gives the ability to enslave a defeated enemy with a base chance of 10%. The upkeep of the slave falls on your shoulders.
characters/skills/effects/recruit = recruitment chance
settings/back = Back
settings/audio = Audio
settings/sounds = Sounds
@@ -100,4 +103,17 @@ settings/mods_reset = Reset to Defaults
launcher/title = Settings
launcher/play = Play
launcher/exit = Exit
quest/naked_morning = Naked Morning
quest/old_house = The Old House
quest/awakening/tag/cloak_taken = Cloak found
quest/awakening/tag/book_taken = Book found
quest/awakening/tag/graveyard_read = Read aloud
quest/awakening/tag/azif_awake = Azif awakened
quest/awakening/tag/villa_reached = Villa reached
# Collections (vn_starter_novel)
collections/vn_starter_novel/name = Card Novel
collections/vn_starter_novel/description = A visual novel with an optional card-battle layer.
collections/vn_starter_novel/mechanic/vn_core/name = Novel
collections/vn_starter_novel/mechanic/vn_core/description = Scenes, scenarios, dialogue and the story engine.
collections/vn_starter_novel/mechanic/cards/name = Card Battle
collections/vn_starter_novel/mechanic/cards/description = Card-driven battles on top of the turn-based engine.