Hand shared resources to the mods that use them
Findings of the resource atlas: engine and shell mods took these resources from the content mod without depending on it. - Main menu music (Serpent's Lament + the mainmenu playlist) -> base_menu. - Battle win/defeat sounds -> turn_battle_base; UI sounds close_click and skip -> interface; card selection effect -> card_battle. - Journal notification texts (ui/journal/new, updated) -> quests_base; settings screen texts (settings/*) -> base_menu. - depends now declares characters_base, items_base and quests_base, whose resources the content uses.
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@@ -5,7 +5,7 @@
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"author": "ct",
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"description": "Visual novel content and UI on top of the 2D platform: scenarios, characters, items, quests and the dialog layer patched into the base shell",
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"category": "engine, story",
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"depends": ["base2d>=1", "dialog_base>=1", "interactive_base>=1", "skills_base>=1", "map_base>=1", "interface>=1"],
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"depends": ["base2d>=1", "dialog_base>=1", "interactive_base>=1", "skills_base>=1", "map_base>=1", "interface>=1", "characters_base>=1", "items_base>=1", "quests_base>=1"],
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"ui": [
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{
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"id": "map",
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