Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
- collections/cthangover.json: the main game as a "game" collection — the
story with characters, quests, items and cooking, both battle cores,
recruitment, Live2D and the developer tools; entry scene start_scene,
battle.core = card_battle, cover, en/ru texts.
- vn_starter_novel: entry scene and battle core settings; the story block
pulls starter_party, the battle block pulls card_battle.