mod_visual_novel_core_name = Visual Novel Core mod_visual_novel_core_desc = Base content mod: scenarios, characters, items, quests and the dialog layer of the visual novel on top of the 2D platform. prolog/title = * A few missed moments earlier * prolog/line1 = Being thoroughly wasted, Marao lay peacefully in the alley. prolog/line2 = He was robbed blind, beaten, and dumped in the first back alley. prolog/line4 = Cats had pissed in his mouth, his head and ass ached with pain. prolog/choose_path = [What to do?] prolog/opt_home = Return home prolog/opt_alley = Check the alley home_outside/prompt = home_outside/opt_enter = Enter the house home_outside/opt_town = To the town home_outside/opt_forest = To the forest town_entry/prompt = town_entry/opt_home = Return home town_entry/opt_square = To the square town_outskirts/prompt = town_outskirts/opt_home = Return home town_outskirts/opt_forest = To the forest menu/version = v1.0 - 2026.01.29 menu/resume = Resume menu/saves = Saves menu/settings = Settings menu/exit = Exit menu/newgame = New Game ui/add_to_party = New party member ui/battle/next = End turn ui/battle/endgame = End ui/battle/endgame/to_main_menu = Main menu ui/battle/victory = Victory ui/battle/victory/return = Continue ui/battle/exp = Experience ui/diner/rationday = Daily consumption: {0} ui/diner/rationmax = Supplies will last {0} days ui/cook/cook = Cook ui/cook/close = Close ui/cook/recipe_time = {0} minutes ui/cook/recipe_out = Cooking result: {0} ui/menu/new_game = New Game ui/menu/load = Load ui/menu/settings = Settings ui/menu/exit = Exit quest/awakening = Awakening quest/awakening/0 = Woke up naked in an alley. My head is splitting. Look around — find something to wear. quest/awakening/1 = Covered myself with a rag and grabbed the book. Then the police showed up. No point arguing — run. quest/awakening/2 = The whistles died down. I'm at the cemetery. Catch my breath and figure out what to do with the book. quest/awakening/3 = Read it aloud. Pretty sure I did something. Just what exactly? quest/awakening/4 = The book started talking. Calls itself Al Azif. Time to get out of here. quest/awakening/5 = Walking along the river to the villa. I'll wait it out somewhere there. items/food/ration/name = Ration items/food/ration/desc = A daily ration unit for one person items/food/wolf_meat/name = Wolf cutlet items/food/wolf_meat/desc = Raw wolf meat items/resource/branches/name = Branches items/resource/branches/desc = Fuel for a campfire recipe/wolf_meat_to_ration/name = Ration from wolf meat recipe/wolf_meat_to_ration/desc = A recipe describing how to properly cook wolf meat to make it safe to eat characters/player/marao = Marao characters/enemies/wolf = Wolf characters/enemies/werewolf_girl = Werewolf characters/action/physics_attack/name = Basic attack characters/action/physics_attack/description = Attacks an enemy with a weapon, with a damage multiplier of 1.0 characters/action/defence/name = Defence characters/action/defence/description = Protects the target with a defence multiplier of 1.0 characters/action/stun/name = Stun characters/action/stun/description = Stuns the target for 2 turns characters/skills/slave_master_name = Slave Trader characters/skills/slave_master = Gives the ability to enslave a defeated enemy with a base chance of 10%. The upkeep of the slave falls on your shoulders. characters/skills/effects/recruit = recruitment chance launcher/title = Settings launcher/play = Play launcher/exit = Exit quest/old_house = The Old House quest/awakening/tag/cloak_taken = Cloak found quest/awakening/tag/book_taken = Book found quest/awakening/tag/graveyard_read = Read aloud quest/awakening/tag/azif_awake = Azif awakened quest/awakening/tag/villa_reached = Villa reached # Collections (vn_starter_novel) collections/vn_starter_novel/name = Card Novel collections/vn_starter_novel/description = A visual novel with an optional card-battle layer. collections/vn_starter_novel/mechanic/vn_core/name = Novel collections/vn_starter_novel/mechanic/vn_core/description = Scenes, scenarios, dialogue and the story engine. collections/vn_starter_novel/mechanic/cards/name = Card Battle collections/vn_starter_novel/mechanic/cards/description = Card-driven battles on top of the turn-based engine.