Files
mod_cthangover_game/locale/en.properties
T
cthangover 56f94e4a43 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:15 +02:00

77 lines
3.6 KiB
Properties

mod_cthangover_story_name = Cthangover: Story
mod_cthangover_story_desc = Story content of the Cthangover game: scenes, scenarios, characters, items, quests, backgrounds and the main game collection.
prolog/title = * A few missed moments earlier *
prolog/line1 = Being thoroughly wasted, Marao lay peacefully in the alley.
prolog/line2 = He was robbed blind, beaten, and dumped in the first back alley.
prolog/line4 = Cats had pissed in his mouth, his head and ass ached with pain.
prolog/choose_path = [What to do?]
prolog/opt_home = Return home
prolog/opt_alley = Check the alley
menu/version = v1.0 - 2026.01.29
menu/resume = Resume
menu/saves = Saves
menu/settings = Settings
menu/exit = Exit
menu/newgame = New Game
ui/add_to_party = New party member
ui/battle/next = End turn
ui/battle/endgame = End
ui/battle/endgame/to_main_menu = Main menu
ui/battle/victory = Victory
ui/battle/victory/return = Continue
ui/battle/exp = Experience
ui/diner/rationday = Daily consumption: {0}
ui/diner/rationmax = Supplies will last {0} days
ui/cook/cook = Cook
ui/cook/close = Close
ui/cook/recipe_time = {0} minutes
ui/cook/recipe_out = Cooking result: {0}
ui/menu/new_game = New Game
ui/menu/load = Load
ui/menu/settings = Settings
ui/menu/exit = Exit
quest/awakening = Awakening
quest/awakening/0 = Woke up naked in an alley. My head is splitting. Look around — find something to wear.
quest/awakening/1 = Covered myself with a rag and grabbed the book. Then the police showed up. No point arguing — run.
quest/awakening/2 = The whistles died down. I'm at the cemetery. Catch my breath and figure out what to do with the book.
quest/awakening/3 = Read it aloud. Pretty sure I did something. Just what exactly?
quest/awakening/4 = The book started talking. Calls itself Al Azif. Time to get out of here.
quest/awakening/5 = Walking along the river to the villa. I'll wait it out somewhere there.
items/food/ration/name = Ration
items/food/ration/desc = A daily ration unit for one person
items/food/wolf_meat/name = Wolf cutlet
items/food/wolf_meat/desc = Raw wolf meat
items/resource/branches/name = Branches
items/resource/branches/desc = Fuel for a campfire
recipe/wolf_meat_to_ration/name = Ration from wolf meat
recipe/wolf_meat_to_ration/desc = A recipe describing how to properly cook wolf meat to make it safe to eat
characters/player/marao = Marao
characters/enemies/wolf = Wolf
characters/enemies/werewolf_girl = Werewolf
characters/action/physics_attack/name = Basic attack
characters/action/physics_attack/description = Attacks an enemy with a weapon, with a damage multiplier of <g>1.0</g>
characters/action/defence/name = Defence
characters/action/defence/description = Protects the target with a defence multiplier of <g>1.0</g>
characters/action/stun/name = Stun
characters/action/stun/description = Stuns the target for 2 turns
characters/skills/slave_master_name = Slave Trader
characters/skills/slave_master = Gives the ability to enslave a defeated enemy with a base chance of 10%. The upkeep of the slave falls on your shoulders.
characters/skills/effects/recruit = recruitment chance
launcher/title = Settings
launcher/play = Play
launcher/exit = Exit
quest/old_house = The Old House
quest/awakening/tag/cloak_taken = Cloak found
quest/awakening/tag/book_taken = Book found
quest/awakening/tag/graveyard_read = Read aloud
quest/awakening/tag/azif_awake = Azif awakened
quest/awakening/tag/villa_reached = Villa reached
mapzone/home = Villa
mapzone/home/info = An abandoned villa in the wilds on the riverbank
mapzone/town_entry = Town entrance
mapzone/town_entry/info = The northern entrance to the town
# Collections (vn_starter_novel)