- An empty select "" carries no key=: the prompt keys go from the scenarios and from the locale files. - Scenario option strings live only in scenarios_<lang>.properties; the duplicates in en/ru.properties are removed. - English names/info for the map zones (mapzone/home, town_entry). - locale/scenarios_ru.properties: Russian scenario strings get their own file next to scenarios_en.
23 lines
946 B
Properties
23 lines
946 B
Properties
home_outside/opt_enter = Enter the house
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home_outside/opt_town = To the town
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home_outside/opt_forest = To the forest
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town_entry/opt_home = Return home
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town_entry/opt_square = To the square
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town_outskirts/opt_home = Return home
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town_outskirts/opt_forest = To the forest
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vestibule/diner/opt_workroom = To the workroom
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vestibule/diner/opt_dinerroom = To the dining room
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vestibule/diner/opt_bedroom = To the bedroom
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vestibule/diner/opt_cellar = To the basement
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vestibule/diner/opt_outside = Outside
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rooms/workroom/prompt = The workroom, no one will distract you from your research here
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rooms/workroom/opt_exit = Leave
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rooms/bedroom/prompt = Your bedroom, you can sleep and regain your strength here
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rooms/bedroom/opt_exit = Leave
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rooms/kitchen/prompt = A room equipped as a kitchen
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rooms/kitchen/opt_exit = Leave
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rooms/livingroom/prompt = Living room
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rooms/livingroom/opt_exit = Leave
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rooms/basement/prompt = Basement
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rooms/basement/opt_exit = Leave
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