Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
10 lines
450 B
JSON
10 lines
450 B
JSON
{
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"id": "cthangover_story",
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"name": "Cthangover: Story",
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"version": "2.0.0",
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"author": "ct",
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"description": "Story content of the Cthangover game: scenes, scenarios, characters, items, quests, backgrounds and the main game collection.",
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"category": "story",
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"depends": ["shell2d_base>=1", "dialog_base>=1", "interactive_base>=1", "skills_base>=1", "map_base>=1", "ui_base>=1", "characters_base>=1", "items_base>=1", "quests_base>=1"]
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}
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