Mod naming rule and engine UI in engine mods

Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
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cthangover committed 2026-10-18 19:00:10 +02:00
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commit 86d23fb01e
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mod_murakami_name = Murakami
mod_murakami_desc = Murakami story line: a wild wolf prowling the town, the meeting scenario chain (wolf battle, the werewolf boss, escorting home), the Murakami character with her avatars and the meeting quest.
mod_cthangover_murakami_name = Cthangover: Murakami
mod_cthangover_murakami_desc = Murakami story line: a wild wolf prowling the town, the meeting scenario chain (wolf battle, the werewolf boss, escorting home), the Murakami character with her avatars and the meeting quest.
quest/meeting/murakami = Meeting Murakami
characters/player/murakami = Murakami
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mod_murakami_name = Мураками
mod_murakami_desc = Сюжетная линия Мураками: дикий волк в городе, цепочка сценариев знакомства (бой с волками, вервольф-босс, проводы домой), персонаж Мураками с аватарами и квест встречи.
mod_cthangover_murakami_name = Cthangover: Мураками
mod_cthangover_murakami_desc = Сюжетная линия Мураками: дикий волк в городе, цепочка сценариев знакомства (бой с волками, вервольф-босс, проводы домой), персонаж Мураками с аватарами и квест встречи.
quest/meeting/murakami = Встреча с Мураками
characters/player/murakami = Мураками