Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
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@@ -1,9 +1,9 @@
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{
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"id": "murakami",
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"name": "Murakami",
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"id": "cthangover_murakami",
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"name": "Cthangover: Murakami",
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"version": "1.0.0",
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"author": "ct",
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"description": "Story line about Murakami: a wild wolf prowling the town, the meeting scenario chain (start, wolf battle, werewolf boss, escort home), the Murakami character with her avatar set and the meeting quest.",
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"category": "story, characters",
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"depends": [ "visual_novel_core>=1", "interface>=1", "characters_base>=1", "quests_base>=1", "turn_battle_base>=1" ]
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"depends": [ "cthangover_story>=1", "ui_base>=1", "characters_base>=1", "quests_base>=1", "turn_battle_base>=1" ]
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}
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