Add mod documentation in seven languages
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# Cthangover: Starter Party — who the player begins with
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This small mod gives a new game of Cthangover its starting state: Marao in the party and the skill Slave Trader in the skill collection. It holds only this code; the character and the skill themselves are data of the base game and of the skills engine.
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## What a new player has
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The character panel at the very start of Cthangover — one party member, Marao, with two actions and a free slot:
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The skills panel — one skill, Slave Trader:
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Slave Trader is what lets the player capture defeated enemies (see Recruiting): without it no enemy can join.
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## When it runs
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- When the game's mods are ready, the mod adds the character `Marao` to the party and grants the skill `slave_master`.
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- Every time a **new game** starts it does the same again, because a new game first clears the party.
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- Loading a save replaces the party and skills with the saved ones. Both steps can run more than once safely: Marao is not added twice and the skill is not granted twice.
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## Changing the start
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- Another mod can add more starting characters the same way: a C# initializer that adds its characters to the party when the mods are ready.
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- To start without Marao or without the skill, leave this mod out of the game's collection and seed the party in your own mod.
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## Known problems
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- The Slave Trader card has no picture: the skill's image is missing.
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- The card and its description promise "+10% recruitment chance", but no code reads that bonus; the capture roll uses only the enemy's own chance.
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