diff --git a/locale/en.properties b/locale/en.properties index 43a5dcb..20c1428 100644 --- a/locale/en.properties +++ b/locale/en.properties @@ -1,2 +1,2 @@ mod_cthangover_party_name = Cthangover: Starter Party -mod_cthangover_party_desc = Seeds the default starter party (Marao) and the slave_master skill after mod resources are ready, and restores it on NewGameStartedEvent. Split out of cthangover_story so the base content mod stays pure content. +mod_cthangover_party_desc = Seeds the default starter party (Marao) and the slave_master skill after mod resources are ready, and restores it on NewGameStartedEvent. Split out of cthangover_game so the base content mod stays pure content. diff --git a/locale/ru.properties b/locale/ru.properties index 81f5470..97d8b84 100644 --- a/locale/ru.properties +++ b/locale/ru.properties @@ -1,2 +1,2 @@ mod_cthangover_party_name = Cthangover: стартовая партия -mod_cthangover_party_desc = Выдаёт стартовую партию (Марао) и умение slave_master после готовности ресурсов модов и восстанавливает её на событии новой игры. Вынесено из cthangover_story, чтобы базовый контент-мод оставался чистым контентом. +mod_cthangover_party_desc = Выдаёт стартовую партию (Марао) и умение slave_master после готовности ресурсов модов и восстанавливает её на событии новой игры. Вынесено из cthangover_game, чтобы базовый контент-мод оставался чистым контентом. diff --git a/manifest.json b/manifest.json index 909591f..c246aea 100644 --- a/manifest.json +++ b/manifest.json @@ -3,13 +3,13 @@ "name": "Cthangover: Starter Party", "version": "1.0.0", "author": "ct", - "description": "Seeds the default starter party (Marao) and the slave_master skill after mod resources are ready, and restores it on NewGameStartedEvent. Split out of cthangover_story so the base content mod stays pure content (scenes/dialogs/quests/data) with no C# gameplay logic.", + "description": "Seeds the default starter party (Marao) and the slave_master skill after mod resources are ready, and restores it on NewGameStartedEvent. Split out of cthangover_game so the base content mod stays pure content (scenes/dialogs/quests/data) with no C# gameplay logic.", "category": "engine, library", "sources": [ "src/**/*.cs" ], "depends": [ - "cthangover_story>=1", + "cthangover_game>=1", "skills_base>=1" ], "ui": []