2.0 KiB
2.0 KiB
Cthangover: Starter Party — who the player begins with
This small mod gives a new game of Cthangover its starting state: Marao in the party and the skill Slave Trader in the skill collection. It holds only this code; the character and the skill themselves are data of the base game and of the skills engine.
What a new player has
The character panel at the very start of Cthangover — one party member, Marao, with two actions and a free slot:
The skills panel — one skill, Slave Trader:
Slave Trader is what lets the player capture defeated enemies (see Recruiting): without it no enemy can join.
When it runs
- When the game's mods are ready, the mod adds the character
Maraoto the party and grants the skillslave_master. - Every time a new game starts it does the same again, because a new game first clears the party.
- Loading a save replaces the party and skills with the saved ones. Both steps can run more than once safely: Marao is not added twice and the skill is not granted twice.
Changing the start
- Another mod can add more starting characters the same way: a C# initializer that adds its characters to the party when the mods are ready.
- To start without Marao or without the skill, leave this mod out of the game's collection and seed the party in your own mod.
Known problems
- The Slave Trader card has no picture: the skill's image is missing.
- The card and its description promise "+10% recruitment chance", but no code reads that bonus; the capture roll uses only the enemy's own chance.

