Quit test drivers through ApplicationExit and free test resources

Adds tests for freeing the temporary ext_resource sub-scene instance; the
animated foreground tests dispose their frame textures.
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cthangover committed 2026-10-29 13:21:41 +01:00
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namespace Cthangover.Mods.Dialog.Tests
{
using Cthangover.Core.Mods.Testing;
using Cthangover.Core.Scenes.TscnBuild;
using Cthangover.Core.Scenes.TscnBuild.PropertyResolvers;
using Cthangover.Core.Scenes.TscnParsing;
using Cthangover.Mods.Interface.View;
using Godot;
/// <summary>Packing a nested prefab must release the temporary tree while preserving its children in the packed result.</summary>
public class ExtResourcePropertyResolverTests
{
private static Node temporary;
[ModTest("prefabs/packing_releases_the_temporary_tree")]
static void PackingReleasesTemporaryTree(ModTestContext ctx)
{
var target = new DialogBox();
try
{
var scene = new ParsedScene();
scene.ExtResources.Add(new ExtResourceRef { Id = "nested", Type = "PackedScene", Path = "test_nested.tscn" });
var context = new PropertyContext(scene, CreateTemporary, null);
new ExtResourcePropertyResolver().Apply(target, "answerBoxScene", TscnPropertyValue.FromExtResource("nested"), context);
ModAssert.False(GodotObject.IsInstanceValid(temporary), "packing frees its input instance immediately");
using var packed = target.Get("answerBoxScene").AsGodotObject() as PackedScene;
ModAssert.NotNull(packed, "the target retains the packed prefab");
var instance = packed.Instantiate();
try
{
ModAssert.Equal("PackedRoot", instance.Name.ToString(), "packed root survives freeing the temporary tree");
ModAssert.Equal(1, instance.GetChildCount(), "packed child is retained");
ModAssert.Equal("PackedChild", instance.GetChild(0).Name.ToString(), "child owners were assigned before packing");
}
finally { instance.Free(); }
}
finally
{
target.Free();
if (GodotObject.IsInstanceValid(temporary)) temporary.Free();
temporary = null;
}
}
private static Node CreateTemporary(string path)
{
temporary = new Control { Name = "PackedRoot" };
temporary.AddChild(new Label { Name = "PackedChild", Text = "nested prefab" });
return temporary;
}
}
}