Event-driven dialog queue, story flag command, mod unit tests
Push-based event chains, runtime fixes (single end, goto lifecycle, if, busy box, held delay, empty options, timed/animated/effect actions), the 'flag name value' DSL command, autoplay --dialogs=N, 19 mod unit tests.
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# Godot 4.x
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.godot/
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.idea/
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sdk/
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bin/
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obj/
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#ai
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.omo/
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.opencode/
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gen/
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obj/
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bin/
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*.tres~
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*.tscn~
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# GDScript LSP
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.godot/
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# Export
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*.exe
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*.dmg
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*.apk
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*.aab
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*.pck
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*.zip
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*.log
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# OS
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.DS_Store
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Thumbs.db
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# Editor
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*.import
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*.godot.uid
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# Godot 4.x
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.godot/
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.idea/
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sdk/
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bin/
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obj/
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#ai
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.omo/
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.opencode/
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gen/
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obj/
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bin/
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*.tres~
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*.tscn~
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# GDScript LSP
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.godot/
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# Export
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*.exe
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*.dmg
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*.apk
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*.aab
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*.pck
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*.zip
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*.log
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# OS
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.DS_Store
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Thumbs.db
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# Editor
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*.import
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*.godot.uid
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