Event-driven dialog queue, story flag command, mod unit tests
Push-based event chains, runtime fixes (single end, goto lifecycle, if, busy box, held delay, empty options, timed/animated/effect actions), the 'flag name value' DSL command, autoplay --dialogs=N, 19 mod unit tests.
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@@ -8,6 +8,9 @@
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"sources": [
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"src/**/*.cs"
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],
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"test_sources": [
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"tests/*.cs"
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],
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"depends": ["shell2d_base>=1", "interactive_base>=1", "effects_base>=1", "time_base>=1", "map_base>=1", "ui_base>=1"],
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"ui": [],
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"test_suites": [
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